promotional bannermobile promotional banner

LDLib

A libarary for rendering, gui, basic stuff, etc
Back to Files

LDLib2-26.1.x-26.1.2.41-neoforge

File nameldlib2-neoforge-26.1-26.1.2.41.jar
Uploader
KilaBashKilaBash
Uploaded
Sep 21, 2026
Downloads
43
Size
7.0 MB
Mod Loaders
NeoForge
File ID
8941255
Type
B
Beta
Supported game versions
  • 26.1.2
  • 26.1.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ldlib-626676:8941255"

Learn more about Curse Maven

What's new

v26.1.2.41

  • Added a configurable keymap framework for the editor, with rebindable chords, key contexts and a settings page
  • Added auto layout to the graph's contextual menu, with layered, grid and force-directed algorithms, and placemats arranged either as one box or from the inside out
  • Added selectable wire route styles — curved, octilinear, orthogonal and straight
  • Added a Get/Set choice when a variable is dropped on a graph that can write one
  • Added canAuthorLiteral, so the item library defaults to the supported types a literal can be authored of
  • Added authored tooltips to port builders, matching option builders
  • Added a node option API for keeping an option out of the inspector, the opposite of showInInspectorOnly
  • Added an lss sprite wrap mode, kebab-case enum values and rect corner segments
  • Improved graph snapping to take a node by whichever of its four edges is nearest, and to line it up with the edges and centres of nearby elements behind a guide
  • Improved the graph view to remember its snapping and wire style per graph type
  • Improved the resource view's tab strip to be resizable, wrapping, reorderable by drag and placeable on any of the four sides, remembered per editor
  • Improved the graph toolbar tooltips to show the chord each action is bound to
  • Fixed a client being unable to join a server that does not have LDLib (thanks @TcatHeBlueCreper)
  • Fixed dragging several elements at once changing the spacing between them
  • Fixed a ResourceProvider crash
  • Fixed the item stack configurator crashing on a null stack, which the block state one already survives
  • Fixed minimizing an editor window without an id crashing the game
  • Fixed every editor sharing one recent projects list instead of keeping its own project types
  • Fixed a search box offering only the value already chosen until a character was typed
  • Fixed a focused text field letting the keys it types bubble on to the container's shortcuts
  • Fixed a loaded constant keeping the type it was saved under instead of following its pin's declared type
  • Fixed a freshly opened graph drawing its wires at the layer's old offset until a node was dragged
  • Fixed the headless test harness disabling the early window on machines that have a display