lc_ftb_hook-4.4.2
Curse Maven Snippet
What's new
[4.4.2]
Added
- Ops can now spend the money in the pooled server account (GitHub issue #6), with every currency mod:
/lc_ftb_hook server_account withdraw <amount> [<player>]pays from the server account into a player's personal account (your own if no player is named). Offline players work too, but only players who have joined this server before - on offline-mode servers any typed name would otherwise be accepted and the money would go to an account nobody can reach./lc_ftb_hook server_account withdraw_team <amount> <player>pays into the account of that player's team (the party account, or the player's own account if they're not in a party)./lc_ftb_hook server_account deposit <amount>moves money from your personal account into the server account.- Amounts are in the smallest coin (copper / spur), like
team_bank. Recipients who are online get a chat message, and every payout and deposit is written to the server log.
- Create: Numismatics:
/lc_ftb_hook server_account cardbinds the bank card in your hand to the server account. Any op can open the account with it at a Bank Terminal; anyone else is refused. Op status is checked each time the card is used, so someone who is de-opped loses access right away.
Fixes
team_bank deposit/withdraw(and the new server account commands) no longer lose money when the receiving account can't hold the amount - with Numismatics, whose balances top out at about 2.1 billion spurs, the money was taken from one account and silently not added to the other. The transfer is now refused before anything moves.
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