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Economy: Currency & Chunks ("FTB Chunks/OPAC" & "Lightman/Numismatics")

Turns claiming into a living, self-managing economy with the help of currency mods: claiming costs money, protection is billed per region, wars have a price, and players can buy and sell land from each other — all fully configurable.
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Turns OPAC or FTB Chunks into a living, self-managing economy with the help of Create: Numismatics or Lightman's Currency: claiming costs money, protection is billed per region, wars have a price, and players can buy and sell land from each other - all fully configurable, and fully visible on Xaero's maps.

In the following, this mod is explained visually with GIFs. If the slides go too fast, the images are also available in th gallery.

This mod requires a currency mod and a claiming mod:

  • Currency: Lightman's Currency OR Create: Numismatics
  • Caiming: OPAC OR FTB Chunks & FTB Teams

Claiming Costs Money

Land isn't free. Every chunk your team claims costs currency from your team's shared bank account (or your own, if you're playing solo) — and the price climbs the more you already own, so early expansion is cheap and sprawling empires pay for the privilege. A configurable number of free chunks softens the start for new teams. Unclaiming refunds a share of what you paid, so borders can shrink without feeling like a total loss.

Claiming Costs Money

 

Per Region Protection

Split your territory into named Regions — Village, Farm, Vault, whatever makes sense — each with its own independent protection settings: mob griefing, explosions, PvP, and who's allowed to interact with or edit blocks and entities (Public / Allies / Team / Private, four tiers from "anyone" down to "just the people I choose"). Regions of the same team show a visible border on the map wherever they meet, so your subdivisions are never a guessing game.

Per Region Protection

 

Upkeep System

Protection isn't a one-time purchase — it's billed on a recurring timer, straight out of the team's account. Can't afford it? Protections get dismantled automatically, cheapest/lowest-priority first, and silently restore themselves the moment the team can pay again. Every player can pull up a full itemized breakdown in chat at any time, including exactly when the next payment is due.

Upkeep System

 

Wars

Teams can formally declare war on each other — and war isn't free either, it adds directly to both sides' upkeep bill for as long as it lasts. A dedicated War screen shows every active conflict, incoming and outgoing, with a toolbar shortcut right next to your team settings so you're never digging through menus to check if someone's coming for your walls. The main idea is that declarers pay to increase the enemies upkeep and thus occupy them economically until their protection breaks. Thi ensures that wars don't happen just for fun but rather over a long period of time.

I am planning to make a configurable option for allowing a more aggressive way of declaring war.

Wars

 

Chunk Marketplace

Land doesn't have to stay locked to "the team" forever. Officers can put state-owned chunks up for sale ("Sell as Country"), and any private buyer who picks one up can resell it again later — with region-configurable rules for exactly who's even allowed to buy (everyone, allies only, or team members only). Private owners get their own fine-grained protection dial for just their chunk, right down to a personal whitelist or blacklist of specific players, plus an optional custom label so your shop actually says "Shop" on the map instead of just a region name. Officers can always force-buy land back from a private owner if the team needs it. And to stop instant flipping, a freshly claimed or freshly bought chunk has a short cool-down before it can be listed again.

Chunk Marketplace

 

Xaero's Mini- and World-Map Integration

Everything above is visible right on Xaero's World Map, not just in menus: region borders are drawn automatically, chunks for sale light up so they're impossible to miss, and hovering any claimed chunk pops up a full info panel — owner, region, protection status, sale price, all in one place. All of the marketplace and region actions above are also available straight from Xaero's own right-click menu, so you never have to tab out to FTB Chunks' screen to manage your land.

Once enough feature requests for Journey Map come in, I will implement a supporting adapter for that, too.

Xaero's Mini- and World-Map Integration

 

Where do I find the Settings?

When you open the FTB Teams menu in the game, two new icons will appear. The diamon sword opens the war management screen and the lock opens the region list where you can configure the protection settings.

Where do I find the Settings?

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Full Configurability

Every price, every timer, every ratio in this mod lives in a server config file — claim cost curve, free chunk allowance, unclaim refund percentage, upkeep period and per-property prices, war cost formula, dismantle priority order. Nothing here is a hardcoded assumption about your pack's economy; tune it to fit a slow-burn SMP or a fast-paced skyblock equally well.

Full Configurability

 

Reporting Issues

Please report issues on the Github page

The Economy: Currency & Chunks ("FTB Chunks/OPAC" & "Lightman/Numismatics") Team

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