promotional bannermobile promotional banner

Lazy Utilities [Deprecated]

My little Toolbox for my mods
Back to Files

lazy_utilities-2.9+1.21.1-NeoForge.jar

File namelazy_utilities-2.9+1.21.1-NeoForge.jar
Uploader
SleysSleys
Uploaded
Jan 8, 2026
Downloads
67
Size
629.1 KB
Mod Loaders
NeoForge
File ID
7432217
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:lazy-utilities-1196825:7432217"

Learn more about Curse Maven

What's new

@Main
NeoForge 1.21.1
Several utilities were added for the following fields: execution, particles, network, entities, player, and events.

Contracts were expanded, and contracts were added for some NeoForge events. These contracts are primarily applied to MobEffect.

A contract was added to listen for when a MobEffect ends, when damage is taken while an effect is active (both pre- and post-damage), and when a Totem of Immortality is used.

@Elements
The ICD system now operates with Data Components.

The ICD system can transfer elements based on the Offhand weapon.

The ICD system can now transfer the attacking entity if possible.

Elements and reactions operate as "Elements" with their own special logic, distinct from "MobEffect," although they are derived from it.

The particle rendering system for elements and reactions is no longer random. It leverages the entity transferred in the ICD, if possible, to use the "Advanced Cylinder Edge Position Generation" method.

This works by generating a cylinder based on the hitbox of the attacked entity. Then, a random opening point creates a beam perpendicular to the attacker. This acts as an "opening point," and the particles then spread left-right and top-bottom, forming a monitor where the particles are generated. This is a significant improvement.

The element and reaction system now tolerates world difficulty and is no longer dependent on the ICD. It allows the environment to trigger reactions, if valid, with difficulty-based damage. This only applies to players; world entities receive static damage that is not affected by the environment.

A command has been added to add elements (DataComponents) to items, either in hand or by simulating a /give command. A command was also added to remove that element from the item held in hand.

 

@LZM: Epic Fight
The command to view Skills now supports Legacy Runner virtual namespaces.

This mod has no related projects