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Lazy AE2 adds a few more Applied Energistics machines that help speed up certain operations. It was designed with the intent of creating alternate channels for automating AE2's in-world crafting mechanisms, which had a tendency to clash with lag-clearing tools.
New Features
- Fluix Aggregator - Performs the in-world fluix crystal crafting operation
- Pulse Centrifuge - Performs the in-world crystal seed growing operation
- ME Circuit Etcher - Etches circuits without needing to waste time pressing the components
- Preemptive Assembly Unit - Alternative to the ME interface that dispatches crafting operations eagerly
- Instead of dispatching a recipe one-at-a-time, as much of the recipe's inputs are dumped into the processing machine as possible
- Useful for when you're late-game and your processing machines process faster than ME interfaces can provide ingredients
- ME Level Maintainer - Maintains a quantity of certain items in an ME network by requesting autocrafting when needed
- Mass Assembly Chamber - A really big multi-block molecular assembler. Goes fast and holds lots of patterns!
Everything is JEI-integrated, so you won't have to waste time guessing at recipes.
Required Dependencies
CraftTweaker Support
Lazy AE2 has full CraftTweaker support for its processing recipes. Check out the documentation in the wiki.
This mod works with extra cpus for auto crafting?
Any plan on porting this to 1.16? 1.16 seems like the new big modded version now
This mod is revolutionary, good luck for refined storage now
I only now stumbled upon your mod and I really like it. It definitely solves most of the stuff I dislike about AE2. I was wondering if I could suggest an upgraded interface with one or two additional rows for patterns ?
I don't know if I'm doing something wrong, but I've assembled and connected the Mass Assembly Chamber to my ME network but whenever I try to craft something it says "No crafting CPUs available". My MAC is 4x4x4 with 4 crafting coprocessors and 4 pattern providers. Am I missing something here ?
you still need crafting CPUs to actually do the crafting; the MA just acts as a big molecular assembler
In reply to phantamanta44:
Oh I see, I thought it would mimic the AE1 assembler, this makes much more sense now, thanks ! This is a fantastic mod btw, thanks for your work !
1.16 pls ~~~~~~~~~~~~~
when/If you are porting this mod over to 1.16, Could you add so you can see the Mass Assembly Chamber in the ME Interface Terminal? Then this mod would really live up to it's name. Lazy Ae2 xD
When I'm using the Preemptive Assembly Unit, do i just hook it up to a ME cable and put some patterns in then start the crafts? I've tried it and it don't seem to work. I'm I doing something wrong?
In reply to Forge_User_60839243:
check out the wiki page
Have you planned a port to 1.15.2? I know AE2 just ported and you need at least 3 seconds but... anxious! :-P
In reply to battycoda0:
i don't have plans for the time being. i don't want to spend time porting now when AE2 is likely being ported to 1.16 very soon anyways, which means my time will have been wasted
In reply to phantamanta44:
Does that it mean that it will be ported to 1.16+ :)? Thank you.
Removed
I get an error "Can not assemble Multiblock." every time I try and set up the Mass Assembly Chamber. Any help?
In reply to Forge_User_46917293:
make sure you assemble it as follows:
* edges are mass assembly frame
* walls are mass assembly vent + controller
* there is exactly one controller
* interior is pattern stores + coprocessors
* there is at least one pattern store
if it still doesn't work, open a ticket on the github repo and describe your setup
In reply to phantamanta44:
That worked! Thanks so much
"Mass Assembly Chamber " isn't very useful, it can only craft one item at a time, crafting speed is fast but the cost doesn't worth, a big multi-block can't craft different items together, other things are great except this.
In reply to drink1101:
what do you mean by "it can only craft one item at a time"? the base unit of autocrafting is a single crafting job and the molecular assembler can dispatch 16 of them per tick with the maximum number of co-processing units