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Latitude

Latitude overhauls world generation so biomes follow realistic latitude bands—from equatorial jungles to polar tundras.

File Details

Latitude v1.2.4-beta

  • B
  • Feb 3, 2026
  • 541.71 KB
  • 8
  • 1.21.11
  • Fabric

File Name

latitude-1.2.4 (2).jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:latitude-1452643:7569054"
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Latitude — Changelog (1.2.2 → 1.2.4 Beta)

1.2.3 not released publicly

⚠️ This is a beta stabilization release. The goal of this cycle was to fix regressions introduced after 1.2.2, restore biome correctness, and stabilize world logic across all world sizes. I'm a one-woman crew, so thanks for bearing with me! 😸


✅ Major Fixes & Improvements

🌍 World Radius & Latitude Accuracy

  • Fixed radius mismatches between:
    • World border
    • HUD latitude readout
    • Biome selection math
  • Latitude degrees, biome bands, and warnings now correctly scale across all world sizes (Itty Bitty → Ginormous!).

❄️ Climate & Biome Corrections

  • Restored missing biomes (e.g., taiga, grove, pale garden, cherry grove, etc.).
  • Enhanced variety of climate bands:
    • Swamps are now more common.
    • Included mangrove swamps.
    • Reduced "endless jungle" generation.
  • Improved subpolar and polar consistency:
    • Snow and ice no longer leak into tropics/equator.
    • Better biome blending between cool temperate and snowy subpolar zones.

🧭 Hazard & Warning Logic

  • Polar warning effects are now properly gated by latitude, preventing early triggers.
  • World border and polar hazard math is now unified and consistent.

🏔️ Terrain & Generation Stability

  • Confirmed mountains and elevation variation are generating correctly.
  • Fixed issues causing biomes to feel overly flat in certain bands.

🧭 HUD & UI Changes

  • Compass HUD: Fixed "Attach to Hotbar" mode to anchor to the right side, preventing overlap with health/armor overlays.
  • Keybinds: Changed the default key to hide the HUD from K to comma (,) to avoid conflicts with shader reloading.

⚠️ Known Issues & Disclaimers

  • East–West Fog (Sodium): Fog does not currently render when Sodium is enabled. This is cosmetic only and does not affect gameplay.
  • Cave Oddities: Some exposed cave features may still appear in edge cases at high latitudes; a fix is planned for the next pass.

⏳ IMPORTANT: First World Load Time

When creating a Latitude world for the first time, you may experience a long initial loading time. This is normal. Latitude performs additional setup (radius sync, biome math prep, tag resolution) during the first initialization. Subsequent loads will be fast and normal.


🔮 Planned Next Steps

  • Sodium-compatible EW fog implementation.
  • Further biome transition smoothing.
  • Optional difficulty and realism toggles.