Adds incredibly rare, super-massive ore veins to the world.
Large Veins uses a JSON configuration file allowing users or modpack developers to modify the minimum/maximum Y coordinate the large vein can spawn at, the size of the large vein, and the chance the large vein has to spawn (higher number is more rare), and even add their own large veins. More information about the configuration file format can be found on the wiki.
The default configuration file for Vanilla only can be found here and the configuration file with Vanilla and all the included mod support (Actually Additions and Substratum) can be found here.
Default Spawn Rate for Vanilla Vein Types:
- Coal: 1/1000 chunks (0.1% chance per chunk)
- Iron: 1/2000 chunks (0.05% chance per chunk)
- Gold: 1/17000 chunks (0.005% chance per chunk)
- Redstone: 1/5000 chunks (0.02% chance per chunk)
- Diamond: 1/47000 chunks (0.002% chance per chunk)
- Lapis: 1/47000 chunks (0.002% chance per chunk)
- Quartz: 1/1000 chunks (0.1% chance per chunk)
Coal Ore Large Vein:
Iron Ore Large Vein:
Redstone Ore Large Vein:
Substratum Aluminum Ore Large Vein:
Substratum Tin Ore Large Vein:
Requires:
No biome support? DImensions?
I (and many others) would like a 1.16.5 version for this mod, I am currently trying to make a 1.16.5 mod pack and I would like to add this mod to my pack, I would really appreciate it if you made this mod 1.16.5 :)
1.16.5 please
how to work your mod ... idk use
In reply to wildride25:
it should work automatically, to increase the rate of spawns for the giant veins you would need to go into the config files
This mod requires 2 libraries?
A library requires a library?
And you made all 3 of these mods?
You sure you know what your doing?
1.14 or 1.45 ?
Please update, I like the idea and would like to use it.
Hello! Great mod, I'm using it in my SSP world now. I have an idea for it, but I don't know how much of a hassle it would be to implement. For several chunks (configurable?) around a large vein, perhaps no ores of that type would spawn. This would not only allow players to "get a feel" for when they're close to, say, a large redstone vein when they stop seeing redstone, but it would keep the ores from becoming too plentiful.
does the newest version work with 1.12.2?
In reply to magicwuffle:
In reply to magicwuffle:
In reply to 0willabusta0:
Do you know if this mod will work with the mod Aroma1997s Dimensional World
and if not that is fine? I also would like to know if I could get a config file of what it would look like if it was set to the Default Spawn Rate for Vanilla Vein. I only ask so I could have more of an idea on how to set it up how I need and want it because I feel it's too much for my liking and what I need, how I need more of a tweak here and there for some of the veins.
Overall this is an awesome mod keep up the great work.
In reply to Arctic90x:
An idea for you, maybe you can make an update where the config file is easier to understand and overall has a better layout, for nubs like me. Lol =P
In reply to Arctic90x:
Furthermore, if you read the mod description, you'd see a link to this page which describes the configuration format in detail. It's perfectly easy to understand if you use the resources provided to you.
Does this mod support Underground Biomes Construct?
Can you backport this to 1.7.10? I've always wanted a mod like this, and I'm super happy that I found one, but it isn't for the right version of Minecraft....
In reply to vizthex123:
why don’t you just try 1.12.2?
Would you know whether or not this happens to support BiomeBundle?