hypercar-0.1.1
Curse Maven Snippet
What's new
V12 Apex – update summary (phases 4c–4p)
Cosmetics and interior
- Spray now repaints the interior accents (stitching, trim, door cards) as well as the body. It paints in continuous strokes, plays your custom spray sound, and a water bucket washes it off.
- Added the red double stripe on the seats.
- Filled the gaps at the cowl and door.
- Removed the black plates, including the door-jamb panel.
- Instrument cluster dials are now semi-transparent, like the speedometer.
Fluids
- Added gasoline alongside oil, with animated textures, buckets and lang entries.
- Swimming in either one has entry and exit sounds and a fog in the liquid’s colour. I just reduced the haze so it looks closer to water.
Crashes
- Cars now collide with each other, deal damage by closing speed, and bounce apart.
- Cars explode with a new effect when destroyed.
Driving feel
- Throttle eases in, and steering turns gradually and self-centres. It reacts more slowly at speed.
- Added engine braking, and cornering fast now scrubs speed.
- Speedometer and tachometer needles shake near top speed, on the HUD and on the in-car cluster.
Compressor
- Redesigned UI with text labels instead of item icons.
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