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Kryzenth: Myths & Meteors

Kryzenth expands your Minecraft adventure with rare ores, cosmic materials, unique 3D armor, mythical creatures, mysterious biomes, and powerful bosses. Explore the unknown, uncover ancient secrets, and forge legendary equipment.
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kryzenth-1.4.0

File namekryzenth-1.4.0.jar
Uploader
jzu_12jzu_12
Uploaded
Oct 29, 2026
Downloads
65
Size
5.4 MB
Mod Loaders
Forge
File ID
9366339
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:kryzenth-1753109:9366339")

Learn more about Curse Maven

What's new

Kryzenth 1.4.0

Steam Village (underground structure)

  • The cavern: a huge cave with its floor between y -35 and -12, with paved streets, gas lamp posts, giant brass pipes along the ceiling, stalactites and steam vents. A brick chimney with a ladder rises to the surface and marks the spot.
  • Buildings: a clock tower at the center (chest at the top), worker houses, workshop houses, open workshops, a foundry, barracks with an Ancient Knight spawner, a pump house with a water tower, a market, a warehouse with rails, and ruins.
  • Spawns: Ancient Knights are the monsters that spawn inside the cavern, even with the lamps lit.
  • Hangar (rare, about 35% of villages): holds a rusted Steam Mech, the Mech Workbench, and chests with parts and repair kits.
  • Pipe network: every roofed building has a brass flange and a pipe that climbs to one of the four giant pipes.
    • The four giant pipes connect to the top of the clock tower: they pass through its roof into a riveted brass hub on top of the tower's central pipe.
    • Where the cave ceiling drops and a giant pipe ends early, a building's pipe climbs straight into the rock instead of floating.
  • New blocks:
    • Rusted Plates (with stairs and slab), Riveted Brass, Gears, Brass Pipe and Iron Grate.
    • Steam Vent: its puffs launch you upward.
    • Steam Boiler: lit with coal, put out with water.
    • Gas Lamp  and Mech Workbench.
  • Steam Chest: the village's own animated chest. It has a riveted copper box, a trembling gauge, a spinning combination lock, a lid gear and a chimney that puffs smoke, plus its own GUI and sounds.

Steam Mech

  • A 3.5-block rideable robot. You find it broken in the hangar.
    • Use 3 Steam Repair Kits to fix it.
    • Fuel it with coal, charcoal or coal blocks.
    • Right-click with an empty hand to get in.
  • Controls: WASD to walk; left click uses the drill arm (breaks blocks and hurts); right click uses the weapon arm (Cannon or Flamethrower); jump uses the jetpack (if installed) or a short hop.
  • Fuel and hull: walking, drilling, shooting and flying use coal. A HUD shows coal and hull. The mech absorbs 70% of the pilot's damage. Kits and iron ingots repair the hull.
  • Mech Workbench (mech within 10 blocks):
    • Drill: brass, diamond, or Kryzenth (3x3, mines anything).
    • Weapon: Cannon or Flamethrower.
    • Plating: iron or Ancient Copper.
    • Reinforced Boiler: +30% speed, lower coal use, faster cannon reload.
    • Mech Jetpack.
    • Coal slot that feeds the boiler.
  • Body and leg parts (each comes clean or rusted). The hangar mech comes with a random body and legs.
    • Light Mech Frame: open tube cage. -40 hull, -2 armor, +15% speed, the mech absorbs 50% of the pilot's damage.
    • Steam Cab: the default body.
    • Armored Cab: closed cab with a visor and periscope.
      • The pilot is hidden and protected from damage, fire and drowning.
      • +60 hull, +6 armor, +3 toughness, -10% speed.
    • Light Legs: +25% speed, higher jumps, 1.5-block step, 20% less coal, -10 hull.
    • Steam Legs: the default legs.
    • Heavy Legs: side pistons and tread feet.
      • +30 hull, +4 armor, -20% speed, 30% more coal.
      • Falls of more than 2.5 blocks become a damaging stomp.
    • The heavy body pushes the arms outward and adds iron supports.

Ammunition, Turrets and Golem

  • Ammunition:
    • Cannonball: 4 iron ingots and 1 gunpowder make 8.
    • Incendiary Cannonball: sets targets and the ground on fire.
    • The mech cannon uses cannonballs from the pilot's inventory.
  • Steam Turret (block): turns, aims and fires cannonballs at monsters up to 16 blocks away.
    • Loading: load it by hand or with hoppers. A redstone signal turns it off.
    • Friendly fire: it never hits players or Steam Golems.
    • Animations: boiler pistons, gauge needle, handwheel, an ammo drum that turns per shot, muzzle flash, a headlamp that blinks with a target, recoil and steam. With no ammo or with redstone, the barrel drops and the lamp goes dark.
    • Variants: made with the Steam Turret in the middle of a cross of materials.
      • Fire Turret (blaze rods and magma blocks): every shot is incendiary and reloads faster.
      • Explosive Turret (TNT and gunpowder): grenades with a 4.5-block blast (up to 16 damage) and 20-block range. They do not break blocks.
      • Ice Turret (blue ice and ice crystals): freezing shots that slow and weaken the target and those nearby.
  • Steam Golem: build a T of 4 Ancient Copper Blocks and place a Steam Boiler as the head.
    • Combat: fights like an iron golem and never attacks players.
    • Steam blast: every 5 seconds it fires a cone of steam (6 damage, knockback, Slowness II).
    • Repair: coal or Ancient Copper ingots.
    • Visuals: new model with a rounded boiler chest, gauges, a diving-helmet head, fingers and knees, plus a new death animation.

Ancient Copper weapons

  • Ancient Copper Hawk (rare chest loot): a leather and copper bracer with a mechanical falcon.
    • Attack: right click sends it to claw your target (up to 40 blocks, 10 damage), then it returns. Right click again to call it back.
    • First person: it sits on your arm, looks around and preens.
    • Third person: you hold a falconer pose.
    • Upgrades: the Fire Hawk sets targets on fire and leaves a trail of flames. The Explosive Hawk explodes on impact without breaking blocks or hurting you.
  • Steam Rifle and Fire Steam Rifle (3D, animated):
    • Reloading: hold right click to pump, spin the drum and fill it with up to 6 Brass Cartridges.
    • Shots: the normal rifle fires fast 9-damage bullets. The fire version fires a burst of 3 fire bolts.
  • Ancient Copper Shield (rework): new animated texture.
    • Blocking: releases a steam blast that pushes harder, scalds the attacker and slows them.
    • Deserts and Badlands

      Dunemaw

      • A giant amphibian (3.4 blocks wide) that lies buried in sand. Only its lure, which looks like a colorful flower, sticks out.
        • Getting close to the flower, or hitting it, makes it burst out with a 14-damage area bite.
        • The flower also lures nearby animals.
      • Combat: 140 health, 6 armor.
        • Bite (12 damage).
        • Tongue grab from 5 to 14 blocks that pulls you to its mouth.
        • Frog leaps whose landing hurts nearby targets.
        • After 10 seconds without a target it burrows again and slowly heals.
      • Spawning: now spawns in deserts and in all badlands biomes. In badlands it has its own texture: banded terracotta skin, red sand and a turquoise and yellow flower. It can also burrow into terracotta.
      • Loot: Dunemaw Hide and a 25% chance of the Dunemaw Lash.
      • Dunemaw Hide Armor:
        • Model: 3D frog hood with a mouth, amber eyes and a swaying lure, a painted vest with frog-head shoulder pads, and frog-foot boots.
        • Full set: Speed II and Jump Boost on sand, half fall damage, and Dunemaws will not ambush you.
      • Dunemaw Lash :
        • Damage: 8.
        • Right click: shoots the tongue up to 12 blocks. It pulls enemies to you, or works as a grappling hook on blocks.

      Dune Temple (new structure)

      • A walled 25x25 sanctuary, about as rare as desert temples. The desert version is sandstone with orange and blue terracotta; the badlands version is red sandstone with white, cyan and yellow terracotta.
      • Architecture: four corner towers with ladders up to rooftop terraces, and a covered gallery inside the walls.
      • Gate: a relief of the Dunemaw's face with glowing froglight eyes.
      • Statue: a Dunemaw head rising from the ground, with its lure and a glowing flower.
      • Sacred pool: lit by sea pickles, with 6 Dunemaw Tadpoles in the color of the biome.
      • Chests: two, with fish, raw rabbit, Dunemaw Hide, gold, emeralds, an enchanted book, a golden apple, froglights and, rarely, the Dunemaw Lash.

      Dunemaw Tadpole and tamed Dunemaw

      • Dunemaw Tadpole: amphibious. It swims and hops on sand.
        • Taming: feed it raw cod, salmon, tropical fish or rabbit (1 in 3 chance per item).
        • Commands: tamed tadpoles follow you and sit when clicked.
        • Growing up: after 20 minutes it becomes an adult tamed Dunemaw in the color of the biome it came from. Each feeding speeds this up by 2 minutes and shows its growth.
      • Tamed Dunemaw:
        • Following: it follows its owner and teleports to them when far behind.
        • Targets: it attacks whoever hurts you, whatever you attack, and nearby monsters (not creepers). It never hurts players or your other pets.
        • Waiting: click it to make it stay. On sand, sandstone or terracotta it burrows and ambushes only monsters. Click again to make it follow.
        • Healing: raw meat heals it.
        • Persistence: it does not despawn on Peaceful, and iron golems leave it alone.

      Ice, Moon and Sun

      Heavy Moon Silver (armor upgrade)

      • At the Smithing Table: Heavy Moon Silver Upgrade Template, a Moon Silver armor piece and a Block of Moon Silver. Enchantments and socketed runes are kept.
      • Stats: 22 defense and 3.5 toughness. The four pieces add up to full knockback resistance.
      • Full set "Lunar Bastion": Resistance I at all times (II at night). It also counts as a Moon Silver set and accepts runes.
      • Visuals: dark bluish steel with crescent horns, a double cuirass with a relief moon, and large pauldrons.

      Equinoxium (new material)

      • Made at the Fusion Table from 2 Eclipsium ingots, 4 Celestium ingots and 30 levels. It is half sun (ivory, gold, amber) and half moon (violet, amethyst), and all of its icons are animated.
      • Block of Equinoxium:
        • Light level 10 and works as a beacon base.
        • New animated texture: a beveled gold and lilac-silver frame with rivets and corner gems, slowly turning sun rays and a twinkling night sky, a central eclipse emblem with a pulsing core, and a sheen that sweeps across the frame.
      • Ingot: now uses the vanilla ingot silhouette.
      • Tools: 32x32 animated icons with growing sun rays, a pulsing core and twinkling stars. The sword has all the Eclipse Blade powers, with light strikes by day and shadow strikes by night.
      • Armor:
        • Model: animated 3D model with a bead halo, an orbiting sun and moon, a turning equinox ring and hovering gems.
        • Each piece: +5 health, +1 attack damage and +3% speed.
        • Full set "Equinox":
          • Fire Resistance and immunity to Wither, Poison, Blindness, Darkness and Weakness.
          • By day: Regeneration II and Haste II. By night: Strength II and Night Vision.
          • Balance: a killing blow leaves you at half health, grants Absorption III and releases a light and shadow blast (3-minute cooldown).
        • Wings: the full set grows large wings, with a sun wing and a moon wing.
          • They fold on the ground, flap in flight and spread while gliding, and follow your body in every pose.
          • Double jump to fly (no durability cost). Jump once while falling to glide like an elytra.
      • Equinox Glaive : a sun blade on top and a moon crescent below.
        • Hits: 17.5 damage and +1.5 reach.
        • Right click, Equinox Spin: hits everything within 4.5 blocks.
        • Sneak + right click, Equinox Ray: a piercing beam that reaches 28 blocks.

      Níðhöggr

      • Níðhöggr Scale Armor: now crafted from Níðhöggr Scales only, in the normal armor shapes.
      • Níðhöggr Greatsword :
        • Blade: a wide slab of navy dragon-scale plates with a groove of glowing runes, a bone spine with ice spikes, and a broad serrated ice edge. Ice crystals grow out of the blade.
        • Hilt: a dragon-head guard with a glowing slit eye, a blue leather grip with silver rings, and a claw pommel holding a crystal.
        • The Blossom Vale (new rare biome)

          Biome

          • Size and terrain: a large biome about 500 blocks across. It generates only on temperate continental land and favors open terrain (plains and low hills) so there is flat ground for its ruins.
          • Meadows: about a third of the vale is open meadow with grass, flowers, petals and the occasional lone cherry tree.
          • Groves: large cherry and red or golden maple groves, with a narrow belt of dense bamboo between them. Tree density builds up gradually toward the middle of each grove.
          • Decorations: stone lanterns, rare red torii gates, pink fog, turquoise water and the cherry grove music.
          • New trees and blocks: Red Maple and Golden Maple (with falling leaves and saplings) and an Ember Log with animated glowing cracks.
          • Animals:
            • Foxes, rabbits, chickens, Lirials, Mochiusas and Kamaitachi.
            • Pandas and foxes now reliably appear: groups spawn with the terrain, pandas in the bamboo and foxes in the groves and meadows.
            • Lirials now spawn only here.
            • Ashen Battlefield (sub-biome in the heart of each vale)

              • Terrain: scorched ground, burnt trees, smoldering logs that hurt, and torn war banners of two clans. Fallen samurai armor and rusted katanas are stuck in the ground. Ash falls from a gray sky.
              • Fallen Samurai: an undead warrior spirit that appears at night, wearing rusted samurai gear. It does not burn in daylight and has glowing eyes.
              • Size: now smaller (about 34% of the vale's radius).

              Samurai equipment

              • Whetstone: used at the Smithing Table to restore rusted gear.
              • Katanas: 32x32 semi-3D models with Better Combat katana animations.
                • Rusted Katana: 5 damage.
                • Katana: 7 damage.
                • Yokai Katana: 9 damage and Wither. Animated purple wave along the edge.
              • Samurai Armor:
                • Rusted: 7 defense.
                • Restored: 18 defense.
                • Yokai: 21 defense.
                • All three use a reworked 3D model with stepped lames, a rounded kabuto with larger horns, and a mustache and teeth on the mask.
              • Bushido: the full restored set gives +3 damage with the Katana; the full Yokai set gives +5 with any restored katana.
              • Yokai Samurai Armor: unique animated skull-samurai model.
                • A bone-skull helmet with oni horns and wisps.
                • A skull mask with a chattering jaw.
                • A ribcage chestplate with a pulsing wisp heart.
                • Three wisps orbiting the body.

              Structures

              • Vale ruins: pagoda, shrine, tea house, zen garden and sanmon gate. They are placed only on dry, fairly flat land.
              • Burnt war camp: in the Ashen Battlefield.
              • New animated chests:
                • War Chest: black lacquer, red cord, smoldering corner and an arrow stuck in it.
                • Vale Chest: red lacquer with a little roof, golden blossom, a bell and a paper lantern.

              Events

              • Abyssal Rifts: at night, purple rifts can open near players outdoors and release Abyssal Servants. They can be configured.
                • Abyssal Servants no longer show a floating nameplate. They are still called "Abyssal Servant" in death messages, and existing servants lose the nameplate when loaded.
              • Meteor Showers: some nights bring a meteor shower. Extra meteors fall in any biome, and colorful shooting stars and fireballs cross the sky (works with shaders).
                • Test command: /kryzenth meteorshower.

              Gashadokuro (boss of the Ashen Battlefield)

              • A giant skeleton (about 8 blocks tall) that can rise at night near players in the Ashen Battlefield. It sinks back at dawn if not defeated.
              • Combat: 400 health and 10 armor.
                • Sweeping hand (16 damage).
                • Double-hand smash with rings of bone spikes.
                • Bone spike eruptions.
                • A scream that applies Darkness, Weakness and Slowness and raises Fallen Samurai.
              • Face: an angry face with frowning bone brows in a V shape, and animated wisp fire in its eye sockets.
              • Anatomical arms and hands.
              • Loot:
                • Yokai Bones: upgrade katanas and samurai armor to Yokai.
                • Gashadokuro Skull: a trophy block with animated wisp fire. Wearing it makes Fallen Samurai ignore you.
                • Gashadokuro Odachi (3D, 13 damage, +1 reach, Wither): right click sends out a line of bone spikes.

              Mochiusa

              • A round pink mochi bunny with a sakura flower.
              • Transformation: if a player hits it, or if it sees a player at night, it swells and turns into the Mochiusa Devourer.
              • Mochiusa Devourer: a 4.5-block monster (30 health, 10 armor) that hunts that one player until they die, then shrinks back.
                • Attacks: leaps with shockwaves, bites that cause bleeding, knock-back swipes, and a roar that applies Darkness and Slowness.
                • Loot: Sakura Mochi.
              • Sakura Mochi: food that restores 6 hunger and gives a short Regeneration.
              • Anti-Curse Seal (new item, an animated paper ofuda): found in Blossom Vale ruin chests (more often in the shrine) and in war camp chests. Use it on a cursed creature:
                • Mochiusa: purified forever. It gets an ofuda on its forehead and never transforms again.
                • Mochiusa Devourer: instantly shrinks back into a purified Mochiusa.
                • Fallen Samurai: its spirit rests in peace and leaves experience and a Whetstone.
              • Tamed Mochiusa: a purified Mochiusa can be tamed with sweet berries (1 in 3 chance).
                • Commands: it follows you and sits when clicked.
                • Mochi: it makes a Sakura Mochi every 5 to 7 minutes. Sweet berries heal it and speed up the next mochi.

              Kamaitachi

              • What it is: a sickle-weasel yokai that always appears in a trio riding the wind.
              • Model: a detailed animated model with a dark face mask, fluffy cheeks, whiskers, a ruff and a glowing wind line on its flanks. It has red wrist cords, polished sickle blades with glowing edges, and a ringed five-part tail.
              • Roles: each member of the trio has one.
                • Wind (silver, blue markings): knocks you back and slows you.
                • Blade (rust, red markings): heavy cuts that cause bleeding.
                • Salve (cream, green markings): stands up and heals its sisters.
              • Behavior: calm by default. They attack together if one is hit, or during rain and thunderstorms. They dash at you spinning inside a whirlwind, slash, retreat and dash again.
              • Drops:
                • Kamaitachi Claw: a crafting material.
                • Kamaitachi Salve: a lacquered clam-shell ointment. Applying it heals 6 and removes Bleeding, Poison and Wither.
                • Wind Kama (new weapon)
                • Pale Island

                  Shirogami

                  • What it is: a sacred white deer with red lacquer lyre-shaped antlers that have glowing tips. It is the only animal on the Pale Island.
                  • Model and animations: a detailed deer model.
                    • Movement: walk, gallop, grazing and rearing.
                    • Alert stance: it stands still, raises its head and tail and stamps its hoof.
                    • Resting: it lies down with correctly folded legs.
                    • Death and blinking eyelids.
                  • Behavior: skittish. It flees from anyone who is not sneaking or holding Pale Bloom or sweet berries. It rests mostly at night.
                  • Taming: sneak up to it while it sleeps (walking upright wakes it) and use Pale Bloom or sweet berries (1 in 3 chance).
                  • Tamed: follows you, lies down and gets up on command, and teleports to you when far away. Babies of tamed Shirogami are born tamed.
                  • Riding:
                    • Put a Saddle on a tamed adult, then right click to ride.
                    • It jumps like a horse (hold space to charge) and takes less fall damage.
                  • Shirogami Armor (new item, +10 armor): red lacquer barding with white and gold cords that covers the chest, flanks, neck and head.
                  • Balance

                    Late-game armor used to go well past the game's defense cap of 30, so Eclipsium, Níðhöggr and Equinoxium all protected the same. Late-game weapons also killed most things in a few hits. Each material now has its own step, with the Kryzenth sword (11.5 damage) as the baseline.

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