KoHs Anchor's

Respawn anchor and glowstone clicks land in the order you pressed them, on the block you are looking at, in Vanilla's own tick shape. Plus anchor skins, glow, enemy anchor colours and sounds.
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KoHs Anchor's 0.6.1 - Minecraft 26.3

File namekohs-anchors-26.3-0.6.1.jar
Uploader
zymery_driazymery_dria
Uploaded
Oct 12, 2026
Downloads
18
Size
7.3 MB
Mod Loaders
Fabric
File ID
9150915
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:kohs-anchors-1730886:9150915"

Learn more about Curse Maven

What's new

KoHs Anchor's 0.6.1

  • A click that lands a moment before its number key goes with that key. With two hands, the click of a key-and-click pair sometimes lands a few milliseconds first, and pressed order ran it with the item of the step before: a second glowstone instead of the detonation, an anchor on the anchor just placed, and every step after it one click late. A click pressed up to 30 ms before a number key is now applied after that key when the item in hand has already had its click or cannot be used at all (a sword, a mace, a totem, an empty hand), as Vanilla does inside a tick.
  • The same across a tick: a click that could only be wasted (glowstone on a charged anchor, an anchor on one that is not charged, or, in the middle of an anchor loop, glowstone on the floor or a totem, sword or empty hand where no charged anchor is) waits one tick and goes out with its key. Nothing is sent sooner than it was pressed, and no click is added.
  • In the lab, with one click in five landing before its key, a loop of anchor, glowstone and totem completed 47 of 120 cycles with 0.6.0 and Herzium 1.12.0, and 120 of 120 with 0.6.1 and Herzium 1.12.1. No Grim alert.
  • The core's note in the settings counts the clicks that went with their key.

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