KoHs Anchor's 0.6.1 - Minecraft 26.1
Curse Maven Snippet
What's new
KoHs Anchor's 0.6.1
- A click that lands a moment before its number key goes with that key. With two hands, the click of a key-and-click pair sometimes lands a few milliseconds first, and pressed order ran it with the item of the step before: a second glowstone instead of the detonation, an anchor on the anchor just placed, and every step after it one click late. A click pressed up to 30 ms before a number key is now applied after that key when the item in hand has already had its click or cannot be used at all (a sword, a mace, a totem, an empty hand), as Vanilla does inside a tick.
- The same across a tick: a click that could only be wasted (glowstone on a charged anchor, an anchor on one that is not charged, or, in the middle of an anchor loop, glowstone on the floor or a totem, sword or empty hand where no charged anchor is) waits one tick and goes out with its key. Nothing is sent sooner than it was pressed, and no click is added.
- In the lab, with one click in five landing before its key, a loop of anchor, glowstone and totem completed 47 of 120 cycles with 0.6.0 and Herzium 1.12.0, and 120 of 120 with 0.6.1 and Herzium 1.12.1. No Grim alert.
- The core's note in the settings counts the clicks that went with their key.
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