KoHs Anchor's 0.6.0 - Minecraft 26.1.2
Curse Maven Snippet
What's new
KoHs Anchor's 0.6.0
- Glow per light, the new glow: every light of the anchor (the top, the veins, the charge lights) shines where it is, in its own colour, with a soft glow that follows its shape. It reads Vanilla's textures, a resource pack's or your custom skin. The glow there was before is still there as the Round style: Glow > Glow style.
- Super glowing (new, off by default): a soft aura of light round the anchor, as under ray tracing. It can lower FPS with several charged anchors close by.
- With the power and the bloom turned up the glow no longer fills up into bright square plates, and the bright line where a lit floor met a lit wall is gone.
- The anchor preview is a room now: an obsidian floor and ceiling, seen in perspective, lit by the mod's own glow exactly as the world draws it (lit pixels, bloom, light on the floor and the ceiling).
- It answers like an anchor: right click charges it, left click detonates it, with the fade you chose and the game's explosion smoke. Drag to walk the camera around it, wheel to come closer.
- Enemy anchors: in their window and in the switch, "Yours" shows your own skin and glow and "Enemy" theirs (they were mixed up).
- The enemy page (background, switch animation, tabs, accents) follows the colour you picked for the enemy's anchors instead of a fixed red.
Full changelog: https://github.com/kerlycanelita/KoHs-Anchors/blob/main/CHANGELOG.md
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