Knight Quest 1.8.1 [1.20.1]
Curse Maven Snippet
What's new
- Fixed paladin passive not working
- Fixed a case where the netherman model would get stuck
- Added extra check to the nail to prevent double-jumping before activating the weapon
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

