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Kings & Monsters

An adventure and progression mod featuring the Ogre Tribe, guarded outposts, escalating patrols, powerful relics, a massive fort, and a multi-stage boss fight.
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Kings & Monsters v1.2.2 - ModJam 2026

File namekingsandmonstersmc26.1.2neoforge1.2.2.jar
Uploader
Ares12Ares12
Uploaded
Aug 31, 2026
Downloads
35
Size
10.1 MB
Mod Loaders
NeoForge
File ID
8781532
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:kings-monsters-1585531:8781532"

Learn more about Curse Maven

What's new

Kings & Monsters 1.2.2 — Minecraft 26.1.2 Final Update for ModJam 2026

Ogre King boss fight

  • Fixed the King's big slam attacks (Double Overhead Slam, Club Double Overhead, Single Overhead Slam, and the phase-transition Pull Out) firing their impact sound, ground ripple/shockwave, and pre-impact roar several ticks before the club model actually reached the ground. All four now trigger on the true authored contact frame.
  • Fixed the King's slam attacks landing only their shockwave damage — the direct club-model hit that should deal bonus damage when the club physically strikes the player now lands correctly, since it was previously checking while the club was still overhead instead of once it had actually swung into range.
  • The King's pre-impact roar before a big slam now lines up correctly with the slam instead of firing during the wind-up.
  • The King's roar now happens during phase one — previously the very first roar of the fight waited out the full 90-second cooldown, which most phase-one encounters never lasted long enough to reach, so he effectively never roared before phase two.
  • Increased overall roar frequency (phase one and phase two cooldowns both reduced).
  • Reduced how often Club Head Thrust is selected in phase two — it was appearing in three separate places in the attack-selection pool and reading as spammy.
  • Single Overhead Slam is now clearly the most common attack in the phase-two rotation, and is available more often (shorter cooldown).
  • Increased Club Double Overhead's selection frequency slightly.

Bog Iron

  • Fixed Bog Iron Ore and Deepslate Bog Iron Ore always dropping the block itself regardless of whether the tool had Silk Touch. The Silk Touch condition used an outdated predicate format from a previous Minecraft version and was silently failing to gate the drop; mining without Silk Touch now correctly drops Raw Bog Iron.

World generation

  • Fixed Ogre Outposts (both the Plains and Swamp variants) being able to generate directly on top of a lake or pond, with the whole camp floating on the water surface. Candidate sites are now checked for open water and rejected in favor of solid ground; ordinary swamp wetness (shallow puddles, wet patches) is unaffected.

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