promotional bannermobile promotional banner

Kings & Monsters

An adventure and progression mod featuring the Ogre Tribe, guarded outposts, escalating patrols, powerful relics, a massive fort, and a multi-stage boss fight.
Ogre Mage at his outpost marked by his bog-fume gem banner

Ogre Mage at his outpost marked by his bog-fume gem banner

Ogre Grunt Captain at his outpost marked by his sword banner

Ogre Grunt Captain at his outpost marked by his sword banner

Ogre Brute at his outpost marked by his black banner

Ogre Brute at his outpost marked by his black banner

The Kings wandering his fort

The Kings wandering his fort

Ogre King sleeping inside of his fort

Ogre King sleeping inside of his fort

Ares12 | Kings & Monsters
Create a server, get 25% off your first monthaffiliate logo
Create Server
affiliate banner image

Description

image

Kings & Monsters is an adventure and progression mod built around organized monster factions: creatures with territory to defend, relics worth stealing, strongholds to conquer, and rulers powerful enough to enforce their claim.

The first public release introduces the Ogre Tribe. Raid its Outposts, contend with its shared anger, trade with its least courageous businessman, follow Fort Maps into royal territory, and challenge the Ogre King for control of the bog’s buried iron.

Mod Discord: https://discord.gg/3zuhEAFqYg

Minecraft 1.21.1 • NeoForge • Multiplayer compatible

image

image

Ogres are not isolated monsters waiting to be defeated one at a time. They defend allies, occupy fortified territory, rally around stronger leaders, and remember when their tribute has been stolen.

The entire Tribe shares a faction anger level. Raiding guarded tribute or killing Ogres around their camps worsens relations, while defeating hostile patrols, buying an Ogre Truce, and allowing time to pass can calm them again.

Hold H anywhere to inspect the Tribe’s current mood. As its anger rises, expect stronger patrols and more dangerous combinations of Ogres to begin hunting the players responsible.

image

Meet the Tribe

Ogre Grunt

The ordinary muscle of the Ogre Tribe. Grunts are aggressive, stubborn, and rarely found far from their kin. They rush enemies directly and may leave their victims Crippled with a vicious bite.


Ogre Archer

A sharp-eyed hunter who supports the Tribe from a distance. Ogre Archers prefer to keep enemies within bow range, repositioning when threatened and covering their stronger companions during a fight.


Ogre Mage

One of the King’s captains, entrusted with leading through strange magic rather than brute strength. Ogre Mages control the battlefield from a distance, using their spells while ordinary Grunts keep enemies occupied.


Ogre Brute

One of the King’s captains, elevated through overwhelming size and strength. Brutes lead through fear, absorbing punishment and crushing anyone reckless enough to fight them at close range.


Grunt Captain

One of the King’s captains, chosen to command through experience and raw determination. Grunt Captains lead smaller patrols and Outposts, fighting at the front alongside the warriors under their command.


Ogre Guard

A tiny but heavily armed defender assigned to the Tribe’s most important territory. What Ogre Guards lack in size, they make up for with discipline, stubbornness, and an almost comical refusal to abandon their post.


Ogre Merchant

The least courageous member of the Tribe—and perhaps its cleverest. The Ogre Merchant would rather bargain than fight, selling unusual supplies, powerful artifacts, Fort Maps, and even temporary peace with the Tribe.


The Ogre King

The ruler of the Ogre Tribe and the authority behind every Outpost, patrol, and guarded vein of Bog Iron. The King commands from within his Fort, surrounded by warriors who still recognize his claim. Defeating him ends more than a single battle: it breaks his hold over the bog’s buried iron.

image

Ogre Outposts are occupied pieces of tribal territory built around guarded tribute and one of three possible leaders: a Grunt Captain, Ogre Mage, or Ogre Brute.

Outposts appear in both plains and swamp territory, with multiple layouts and environmental presentations. Their treasure provides early Ogre materials, trophies, and the first reliable trail toward the Tribe’s ruler—but opening guarded tribute is understood as theft by the entire faction.

A Plains Outpost reliably contains a Fort Map leading to the nearest guaranteed Ogre Fort. Swamp Outposts may also contain one, but the Plains Outpost is the dependable progression route.

image

image

image

image

image

The Ogre Merchant is a coward, a professional, and—when properly paid—a remarkable source of useful contraband.

He travels with an escort whose strength reflects tribal anger. Threatening him turns that escort against you; trading with him opens a changing stock of food, tools, relics, storage, and rare Ogre goods.

Every Merchant carries exactly one Fort Map trade and always offers the Ogre Truce service. Gold purchases practical stock, diamonds buy more valuable merchandise, and Golden Ogre Teeth open the most carefully guarded compartments of his pack.

image

image

Merchant Stock Highlights

Fort Map — A guaranteed trade leading to an Ogre Fort.

Ogre Truce — Trade a Golden Ogre Tooth to reduce the Tribe’s faction anger.

Practical Stock — Ironbelly Stew, the Ogre Hookblade, the Bog-Eye Charm, and sealed King’s Tribute Bundles.

Rare Stock — The Ogre Merchant Backpack, Ogreblood Totem, Warcaller Bell, and Rattlebone Ring.

 

image

Ogres carry trophies shaped by their fighting styles, while the Merchant and royal Fort hold stranger relics unavailable through normal crafting.

Many artifacts use Curios slots, allowing them to become part of a character build instead of replacing ordinary armor. Creature trophies reward hunting particular enemies; Merchant relics reward trade and exploration; royal weapons reward those willing to enter the Fort.

Ogre Tooth Necklace

Ogre Tooth Necklace

 

A Grunt trophy that increases attack damage and the knockback of the wearer’s attacks.


Brute Heart

 

A charm recovered from Ogre Brutes. It grants additional maximum health and knockback resistance.


Bogfume Charm

 

A Mage trophy that can poison melee attackers in retaliation and strengthens Poison inflicted by its wearer.


Archer’s Buckler

 

A hands-slot relic carried by Ogre Archers. It can block incoming arrows and improves arrows fired by its wearer.


Bog Iron Band

 

A fortified ring recovered from Ogre strongholds. It provides armor and a chance to prevent Poison, stacking with Bog Iron armor.


Bog-Eye Charm

 

A Merchant tool that searches nearby loaded territory for unopened loot and guides its user toward the container.


Warcaller Bell

 

A risky charm that draws hostile attention and rewards its wearer with defensive bonuses while surrounded.


Rattlebone Ring

 

Hostile kills release a damaging Death Rattle that strikes and slows nearby enemies.


Ogre Merchant Backpack

 

A wearable 27-slot storage pack. It can be opened from the hand or directly while equipped.


Ogreblood Totem

 

A consumed emergency relic. When held, it can save its owner near death, unleash an Ogre shockwave, and grant a short burst of combat effects.


Hunter’s Spear

 

The signature weapon of royal Ogre Guards. The Hunter Spear works as both a melee and thrown weapon, with separate upgrades for Barbed, Heavy Throw, and Trident-like Loyalty.


The Iron Maw

 

An ancient two-handed cleaver found among royal spoils. Kills feed its wielder, desperation strengthens it, and the Tyrant enchantment rewards fighting while surrounded.


Ogre King’s Club

 

A royal boss weapon capable of unleashing a devastating ground slam.


Ogre King’s Crown

 

A wearable and placeable symbol of Ogre sovereignty. Lesser Ogres recognize its authority, though elite challengers may still contest the wearer’s claim.

image

The walls of the Ogre Fort protect more than treasure. Before an intruder can challenge its ruler, the Fort’s Royal Defence calls upon elite Ogre encounters built around the Tribe’s strongest battlefield roles.

Grunt Captains, Mages, and Brutes demand different tactics. Royal Defence is its own Fort progression sequence; the first-defeat advancements for those creatures can be earned wherever the relevant enemy is defeated.

The page will not reveal every trial. Enter prepared to adapt.

image

image

Fort Maps lead to the Ogre King’s Fort: a fortified royal settlement filled with guards, tribute, trials, towers, workshops, and defenders who still recognize the same ruler.

Bring enough supplies for a sustained assault. The walls are only the beginning.

image

At the heart of the Fort waits the Ogre King—a major, multi-stage boss encounter centered on royal commands, violent control of space, and the authority he holds over the Tribe.

Defeating him completes Usurped, breaks his claim over the world’s Bog Iron, and leaves behind equipment worthy of a new ruler. His complete attack sequence is intentionally left for players to discover.

image

Bog Iron is more than another ore tier. It is the resource over which the Ogre King claims ancient authority.

While an Ogre King still rules, Bog Iron Ore rejects survival mining. Once a player defeats the King, that claim breaks for the entire world and the buried metal can finally be recovered.

Raw Bog Iron can be smelted or blasted into workable Bog Iron, then forged into a complete set of tools, weapons, storage blocks, and armor. Each worn armor piece contributes a chance to prevent Poison, making a full set especially valuable in Ogre territory.

image

Bog Iron

 

In-Game Compendium

Kings & Monsters includes an in-game Patchouli Compendium containing information about the mod’s mobs, weapons, tools, items, and Ogre faction systems. Use it as a guide while progressing through everything the Ogre Tribe has to offer.

  

Installation & Dependencies

Platform

  • Minecraft 1.21.1
  • NeoForge
  • Java 21

Required

  • GeckoLib
  • Curios API (Forge/NeoForge)
  • Patchouli

Optional Compatibility

  • Better Combat [Fabric & Forge]
  • Just Enough Items (JEI)
  • Jade

All Kings & Monsters weapons were designed with Better Combat in mind, so it is highly recommended for the intended combat experience. JEI is also recommended for easily browsing the mod’s items and recipes, though neither mod is required.

Credits

  • Development & Design: Ares
  • Modeling & Textures: [Vessel(thank you), LB, Sebxxxx — modeling/textures]
  • Animation: [Ares, Fishguy — animation]
  • Structures: [The Krafted Kreeper — structure creation]
  • Pixel Art: [Cebularz, Choupicul, Vessel — pixel art]
  • Sound: [Ares— sound design/recording]
  • Compendium Font: MedievalSharp, distributed under the SIL Open Font License

Powered by GeckoLib, Curios API, and Patchouli.

Kings & Monsters 1.0.0 is a complete Ogre Tribe release. Future updates may introduce additional monster factions and rulers.


MODPACKS & USAGE

You are welcome to include Kings & Monsters in public or private modpacks, provided the mod is downloaded through its official CurseForge or Modrinth page.

Please do not reupload, redistribute, or publish the mod as a standalone download. The mod’s code, models, textures, animations, sounds, structures, and other original assets may not be reused without permission.

Thank you for playing!

The Kings & Monsters Team

profile avatar
Owner
  • 2
    Followers
  • 1
    Projects
  • 816
    Downloads