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Kings & Monsters

An adventure and progression mod featuring the Ogre Tribe, guarded outposts, escalating patrols, powerful relics, a massive fort, and a multi-stage boss fight.
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Kings-and-Monsters-1.2.0

File nameKings-and-Monsters-1.2.0-NeoForge-1.21.1.jar
Uploader
Ares12Ares12
Uploaded
Aug 16, 2026
Downloads
269
Size
9.7 MB
Mod Loaders
NeoForge
File ID
8666149
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kings-monsters-1585531:8666149"

Learn more about Curse Maven

What's new

Kings & Monsters v1.2.0

For Minecraft 1.21.1 on NeoForge.

Enchantment Fixes

  • Fixed Bog Iron armor, tools, and weapons not accepting their appropriate vanilla enchantments.
  • Bog Iron equipment now supports the same enchantment categories as its diamond equivalents.
  • Fixed the Ogre King’s Crown so it accepts helmet enchantments.
  • Added appropriate vanilla enchantments to the Hunter’s Spear, Iron Maw, Ogre King’s Club, and Ogre Hookblade.
  • Barbed and Heavy Throw can only be applied to the Hunter’s Spear.
  • Tyrant can only be applied to the Iron Maw and Ogre King’s Club.
  • Fixed Tyrant’s combat bonus on the Ogre King’s Club.

Compatibility

  • Added compatibility with the Enchantment Descriptions mod for Barbed, Heavy Throw, and Tyrant.
  • Improved custom enchantment descriptions and compatibility information.

Weapon Improvements

  • Sweeping Edge now upgrades the Ogre Hookblade’s pull.
  • Enemies damaged by the same sweeping attack are pulled toward the player.
  • Updated the Hookblade tooltip to clearly explain this interaction.
  • Fixed the Hunter’s Spear changing to the wrong hotbar icon while charging a throw.

Notes

  • Custom enchantments cannot be applied to vanilla weapons or unsupported Kings & Monsters weapons.
  • Existing weapon stats, Bog Iron balance, mob AI, combat behavior, and progression remain unchanged.

This mod has no additional files