# Kings Fate: RPG Style Level
Turn familiar hostile mobs into encounters with varying levels and strength.
Kings Fate: RPG Style Level assigns hostile mobs a random level from 1 to 5. Higher levels are rarer and receive additional health and damage.
This is a mob-level system, not a player leveling or skill-point mod.
## Features
- Random levels for hostile mobs, including the Wither and Ender Dragon.
- Higher-level enemies are rarer and more dangerous.
- Overhead level labels preserve existing custom names.
- Levels persist after saving and loading.
- Reloading does not repeatedly stack stat bonuses.
- Eligible enemies in existing worlds receive levels when loaded.
- Passive mobs remain unchanged.
- Movement speed, armor, drops, and XP rewards are unchanged.
- English and Turkish level labels.
## Level Distribution
| Level | Chance | Maximum Health | Damage |
| --- | --- | --- | --- |
| 1 | 35% | Vanilla | Vanilla |
| 2 | 25% | +15% | +5% |
| 3 | 20% | +30% | +10% |
| 4 | 13% | +45% | +15% |
| 5 | 7% | +60% | +20% |
Damage scaling applies when Minecraft identifies the leveled mob as the attacking source. Environmental damage and lingering effects without attacker information remain unchanged.
## Getting Started
Install the mod and play normally. Eligible mobs receive levels automatically, with no player setup or point allocation required.
Level labels respect normal rendering, visibility, and name-tag conditions.
## Requirements
- Minecraft 1.21.1
- NeoForge 21.1.202 or newer for Minecraft 1.21.1
- Java 21
- Install on both the client and server for multiplayer.
The other Kings Fate mods are not required.

