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Kingdom Keys 2

A mod which adds elements from the Kingdom Hearts games
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Kingdom Keys 2.9.3e

File namekingdomkeys-1.21.1-2.9.3e.jar
Uploaded
Aug 31, 2026
Downloads
268
Size
74.0 MB
Mod Loaders
NeoForge
File ID
8781408
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kingdom-keys-re-coded-242862:8781408"

Learn more about Curse Maven

What's new

Added:

  • Consumables bag for potions and other recovery items.

Changed:

  • Update notifier is now a button that can take you to the mod download page.
  • Growth abilities coming from Drive Forms no longer require leveling said form in order to work.
    • This change does not affect mod progression due to the need of leveling them in order to earn the growth ability but it might help for servers giving them in different ways.
  • Glide animation now won't move its arms and legs.

Fixed:

  • Lilostitched incompatibility where villages were made out of Moogle houses exclusively.
  • Station of Awakening being very dark when using Sodium.
  • Savepoint top buttons not rendering when using Immediately Fast.
  • Hangar will now return the combustible remainder (for example a bucket when using a lava bucket).
  • Savepoint tooltip numbers.
  • Tooltip not visible for current savepoint.
  • Shop item description not being properly aligned.
  • (Hopefully) the bug where org portals could occasionally teleport all players in a radius on servers.
  • (Hopefully) party crash under weird names like color codes.
  • Translated banned blocks in hangar chat message.
  • Translated savepoint tooltip attributes.
  • Translated area button from Hangar screen.
  • Some warnings when loading the mod.
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