Kingdom Keys 2

A mod which adds elements from the Kingdom Hearts games

File Details

Kingdom Keys 2.7.11c

  • R
  • May 27, 2026
  • 49.71 MB
  • 84
  • 1.21.1
  • NeoForge

File Name

kingdomkeys-1.21.1-2.7.11c.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kingdom-keys-re-coded-242862:8156438"
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2.7.11c

Added:

  • The ability for magic spells bag to suck in magic spells identically to how the synthesis bag does.
  • Visual indicator in the magic buttons to know their level and exp till next level.

Changed:

  • Synthesis bag recipe to be similar to the new Magic Spells bag:
    • LSL
    • LDL
    • LLL
    • L = leather, D = orange dye, S = string
  • When a magic levels up to the max it will notify you with MAX instead of the level.

Fixed:

  • Magic spells bag having no recipe, now it's crafted like this:
    • LSL
    • LDL
    • LLL
    • L = leather, D = purple dye, S = string
  • Magic spells from the new Magic spells bag being deposited into the moogle materials list if they happened to be ingredients too.
  • Org moogle texture missing the moogle itself.
  • Edge cases where magics did not have the new attributes (mainly datapack) to avoid a client crash.
  • Mythril Crystal and Mythril Gem had their recipes swapped.
  • Magics limited to 1 level won't crash anymore.

2.7.11b

Fixed:

  • Server crashing when trying to start.

2.7.11a

Added:

  • Command melding system, similar to how it works in Birth by Sleep.
  • Experience and levels system for magic spells:
    • They level up by defeating enemies, by default 40% of the exp a mob gives will be going towards magics.
    • They all get the same exp, as long as they are equipped.
    • Once they reach the max exp it displays it will level up one level.
    • When they reach max level they will be available to be used in melding.
    • Experience boost ability increases their exp gains.
  • Magics bag, to store all your magic spells without cluttering your inventory,
    • Works with the magic selection and melding menus.
  • Master form EFM animation.
  • Common config option for gummi fuel consumption factor, defaulting to half of what it was before.
  • New achievement for when obtaining a winner stick.
  • New config option to limit shop inventory based on their tier to players which already meet it.
  • New config option to set the amount of exp that magics get from mobs (separate from player exp).
  • JEI recipe category for savepoint upgrades.
  • JEI recipe category for command melding.
  • Added a screen to hide spells from the command menu.

Changed:

  • Moogle Model thanks to Xephiro.
  • Savepoint configs have been moved to be data-driven for a cleaner look.
  • Savepoints will no longer restore any stat by default unless an item is used on them.
  • Magics are no longer stacked in the equipment menu due to them being all different now because of their experience.

Fixed:

  • Sell price for netherite ingot adjusted.
  • Magic Target Block didn't have a recipe, it is now crafted with a Target block and a Redstone block.
  • Culled magnet blox trails based on distance, increasing performance when they are far from the player.
  • Made Full MP Blast stackable with diminishing returns since the description mentioned it.
  • Synthesis and Keyblade Forge screens item description being misaligned.
  • Obtained EXP will now ensure a minimum of 1xp, just like the visual indicator.
  • Experience boost not really increasing the exp obtained.