File Details
Kingdom Keys 2.7.11c
- R
- May 27, 2026
- 49.71 MB
- 84
- 1.21.1
- NeoForge
File Name
kingdomkeys-1.21.1-2.7.11c.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
2.7.11c
Added:
- The ability for magic spells bag to suck in magic spells identically to how the synthesis bag does.
- Visual indicator in the magic buttons to know their level and exp till next level.
Changed:
- Synthesis bag recipe to be similar to the new Magic Spells bag:
- LSL
- LDL
- LLL
- L = leather, D = orange dye, S = string
- When a magic levels up to the max it will notify you with MAX instead of the level.
Fixed:
- Magic spells bag having no recipe, now it's crafted like this:
- LSL
- LDL
- LLL
- L = leather, D = purple dye, S = string
- Magic spells from the new Magic spells bag being deposited into the moogle materials list if they happened to be ingredients too.
- Org moogle texture missing the moogle itself.
- Edge cases where magics did not have the new attributes (mainly datapack) to avoid a client crash.
- Mythril Crystal and Mythril Gem had their recipes swapped.
- Magics limited to 1 level won't crash anymore.
2.7.11b
Fixed:
- Server crashing when trying to start.
2.7.11a
Added:
- Command melding system, similar to how it works in Birth by Sleep.
- Experience and levels system for magic spells:
- They level up by defeating enemies, by default 40% of the exp a mob gives will be going towards magics.
- They all get the same exp, as long as they are equipped.
- Once they reach the max exp it displays it will level up one level.
- When they reach max level they will be available to be used in melding.
- Experience boost ability increases their exp gains.
- Magics bag, to store all your magic spells without cluttering your inventory,
- Works with the magic selection and melding menus.
- Master form EFM animation.
- Common config option for gummi fuel consumption factor, defaulting to half of what it was before.
- New achievement for when obtaining a winner stick.
- New config option to limit shop inventory based on their tier to players which already meet it.
- New config option to set the amount of exp that magics get from mobs (separate from player exp).
- JEI recipe category for savepoint upgrades.
- JEI recipe category for command melding.
- Added a screen to hide spells from the command menu.
Changed:
- Moogle Model thanks to Xephiro.
- Savepoint configs have been moved to be data-driven for a cleaner look.
- Savepoints will no longer restore any stat by default unless an item is used on them.
- Magics are no longer stacked in the equipment menu due to them being all different now because of their experience.
Fixed:
- Sell price for netherite ingot adjusted.
- Magic Target Block didn't have a recipe, it is now crafted with a Target block and a Redstone block.
- Culled magnet blox trails based on distance, increasing performance when they are far from the player.
- Made Full MP Blast stackable with diminishing returns since the description mentioned it.
- Synthesis and Keyblade Forge screens item description being misaligned.
- Obtained EXP will now ensure a minimum of 1xp, just like the visual indicator.
- Experience boost not really increasing the exp obtained.