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Kingdom Keys 2

A mod which adds elements from the Kingdom Hearts games

File Details

kingdomkeys-1.21.1-2.7.10a-sources.jar

  • R
  • May 8, 2026
  • 48.03 MB
  • 0
  • 1.21.1
  • NeoForge

File Name

kingdomkeys-1.21.1-2.7.10a-sources.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kingdom-keys-re-coded-242862:8060208"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changed:

  • Magic Target Entities can now be turned invisible with potion effects.

Fixed:

  • Optimized client performance by adjusting various things, like the trails rendering code (flowmotion / magnet blox).
  • MP Bar not rendering until you cast a spell first.
  • Potential crash if the thunderbolt owner was not a player.
  • Crash when building the Station of Awakening structure.
  • AP cost in the abilities buttons not being localized.