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Kingdom Keys 2

A mod which adds elements from the Kingdom Hearts games

File Details

Kingdom Keys 2.7.10a

  • R
  • May 4, 2026
  • 49.56 MB
  • 145
  • 1.21.1
  • NeoForge

File Name

kingdomkeys-1.21.1-2.7.10a.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kingdom-keys-re-coded-242862:8040686"
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Added:

  • Max magics attribute to leveling, changes the amount of available magic slots to equip the spells in.
    • By default, mystic gets one every 4 levels, warrior every 5 and guardian every 6 until they get 10 (so they cap at 40, 50 and 60).
  • Equipment check screen for it's command.

Changed:

  • Magics are now equipped in the menu instead of learned.

  • To create a next level magic you have to merge the 2 previous levels in a crafting, similar to recipes (for now).
  • Magics customize is gone as now the order is based on the equipment order (Shortcuts still work).
  • Buffed thunder and thundara radius and frequency for all thunder magics.
  • /kingdomkeys magiclevel is now gone.

Fixed:

  • Next level and Munny get not being translated in spanish.