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Kingdom Keys 2

A mod which adds elements from the Kingdom Hearts games

File Details

kingdomkeys-1.21.1-2.7.9c-sources.jar

  • R
  • May 1, 2026
  • 47.98 MB
  • 0
  • 1.21.1
  • NeoForge

File Name

kingdomkeys-1.21.1-2.7.9c-sources.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kingdom-keys-re-coded-242862:8021522"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added:

  • /kingdomkeys check <player> command for server owners to see other player stats and abilities.

Changed:

  • All the magics got the internal multipliers removed.
    • This should make so editing their files damage is directly proportional to the real value.
    • The default values in their files are now the real multipliers, so for all datapack makers we suggest to adapt them.
  • Nerfed aerora and aeroga damage down to 1% of the magic stat since it's meant to be cheap damage.

Fixed:

  • Very high damage output from Blizzard.
  • Reflect damage being the damage it was supposed to deal + the player physical attack.