File Details
kingdomkeys-1.21.1-2.7.6a-sources.jar
- R
- Mar 26, 2026
- 47.89 MB
- 0
- 1.21.1
- NeoForge
File Name
kingdomkeys-1.21.1-2.7.6a-sources.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Added:
- A training scarecrow (training dummy) which shows the damage dealt and the type of magic through color.
- Crouch + right click to toggle iframes.
- Can be removed by attacking it with a feather.
- Deserter heartless, these ones are slightly smaller but very fast, watch out!
- Commander heartless, these are big and have a larger health pool, consider them a threat.
- An example datapack template for custom materials and synthesis recipes.
- Critical hits to Epic Fight mode combos, 10% chance per Critical Boost ability equipped (Thanks Xephiro).
- NoDrive mob effect which prevents drive forms and org limits.
Changed:
- Heartless and Antiform eyes will now glow in the darkness.
- Font and color used in the XP obtained from an enemy.
- Assassins will now yield a bit more exp.
- The way Kingdom Keys complains about malformed synthesis materials in a custom datapack.
- Orb entities (Munny, HP...) logic to hopefully improve performance.
- Extended Reach packet got replaced by a mixin, as it was the culprit for double attacking based on the distance.
- Interpolated heart and org portal animations.
- Increased Gummi Hangar max level from 4 up to 10 (25³ blocks), op commands only.
Fixed:
- Hugely optimized Gummi Ship rendering method (from ~11ms down to 2ms per frame in my case).
- Bomb enemies sizes not varying.
- Event for driveform ability unequip on revert.
- Crash regarding water spells owner not being a player.
- Glide stuttering while in final form if the glide ability was not equipped for the base form.
- Reverting antiform causing issues with the ability event.
- Antiform revert being displayed as active despite conditions not being met.
- Some mobs models still animated while the game is paused.
- Gummi hangar not properly placed if fuel tag does not exist (such as given with /give forcing a level).

