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Kingdom Keys 2

A mod which adds elements from the Kingdom Hearts games

File Details

kingdomkeys-1.21.1-2.7.6a-sources.jar

  • R
  • Mar 26, 2026
  • 47.89 MB
  • 0
  • 1.21.1
  • NeoForge

File Name

kingdomkeys-1.21.1-2.7.6a-sources.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kingdom-keys-re-coded-242862:7817498"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added:

  • A training scarecrow (training dummy) which shows the damage dealt and the type of magic through color.
    • Crouch + right click to toggle iframes.
    • Can be removed by attacking it with a feather.
  • Deserter heartless, these ones are slightly smaller but very fast, watch out!
  • Commander heartless, these are big and have a larger health pool, consider them a threat.
  • An example datapack template for custom materials and synthesis recipes.
  • Critical hits to Epic Fight mode combos, 10% chance per Critical Boost ability equipped (Thanks Xephiro).
  • NoDrive mob effect which prevents drive forms and org limits.

Changed:

  • Heartless and Antiform eyes will now glow in the darkness.
  • Font and color used in the XP obtained from an enemy.
  • Assassins will now yield a bit more exp.
  • The way Kingdom Keys complains about malformed synthesis materials in a custom datapack.
  • Orb entities (Munny, HP...) logic to hopefully improve performance.
  • Extended Reach packet got replaced by a mixin, as it was the culprit for double attacking based on the distance.
  • Interpolated heart and org portal animations.
  • Increased Gummi Hangar max level from 4 up to 10 (25³ blocks), op commands only.

Fixed:

  • Hugely optimized Gummi Ship rendering method (from ~11ms down to 2ms per frame in my case).
  • Bomb enemies sizes not varying.
  • Event for driveform ability unequip on revert.
  • Crash regarding water spells owner not being a player.
  • Glide stuttering while in final form if the glide ability was not equipped for the base form.
  • Reverting antiform causing issues with the ability event.
  • Antiform revert being displayed as active despite conditions not being met.
  • Some mobs models still animated while the game is paused.
  • Gummi hangar not properly placed if fuel tag does not exist (such as given with /give forcing a level).