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Kinetica

Crystal PvP, shot like a film. Kinetica adds camera movement, improved audio and explosion effects to every fight. A fully Client sided mod.
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kinetica-3.0.15.jar

File namekinetica-3.0.15.jar
Uploader
ByJamByJam
Uploaded
Oct 7, 2026
Downloads
8
Size
934.9 KB
Mod Loaders
Fabric
File ID
9091751
Type
B
Beta
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:kinetica-1725242:9091751"

Learn more about Curse Maven

What's new

# Kinetica 3.0.15

## Changes since Kinetica Release 0.0.1 Beta

### Playtester crystal cosmetic

- Added a floating End Crystal cosmetic reserved for UUIDs on the project's GitHub `playtesters.json` allowlist. The cosmetic is hidden unless the player's UUID is authorized.
- Rendered the vanilla End Crystal entity and its default animation, with configurable size and glow.
- Added smooth, interpolated orbital physics with adjustable orbit distance and speed. The pet accelerates to catch up when far away and can overshoot naturally after a launch.
- Added configurable explosion knockback sensitivity, including strong settings, for nearby explosions such as TNT, End Crystals, and respawn anchors.
- Added an option to follow the most recently thrown ender pearl.
- Added crystal punching with three-axis knockback, alternating sideways force, and an option to disable the crit sound. Pet clicks do not consume or block normal attacks.
- Added an optional in-world combo counter with rainbow or custom hex color.
- Added local settings for the cosmetic in the Cosmetics category.

### Fixes and tuning

- Smoothed pet simulation and interpolation to reduce choppy movement and made pearl returns less abrupt.
- Fixed crystal scaling so the size control changes the model without displacing it.
- Fixed glow sizing and guarded world rendering when camera state is unavailable.
- Improved vertical recovery and damping so repeated hits are less likely to leave the pet far above its orbit.
- Renamed the settings screen exit button to “Save & Quit”.

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