Kiloton

The realistic nuke for modern Minecraft
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Kiloton-1.4.2+forge-1.20.1.jar

File nameKiloton-1.4.2-forge-1.20.1.jar
Uploader
Gabriele_333Gabriele_333
Uploaded
Nov 14, 2026
Downloads
242
Size
3.9 MB
Mod Loaders
ForgeNeoForge
File ID
9617693
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:kiloton-1780620:9617693")

NeoForge

implementation fg.deobf("curse.maven:kiloton-1780620:9617693")

Learn more about Curse Maven

What's new

Kiloton 1.4.2

New

  • Vault Doors can be placed: the 3x3 Vault Door and its console are no longer items only. Throw the console's lever (or give the door redstone): the handwheel unlocks it and the gear rolls aside along its toothed track. Shut, it holds 2,000 psi.

  • Large Vault Door: the same in a 5x5 opening.

  • Vault Door Remote: sneak-use it on a vault door or its console to pair it, then use it anywhere within 64 blocks, from inside or outside. The console's lever follows the door however it was opened.

  • New textures for the vault doors, their frame and the track.

  • Shelters are rated by the way the blast wave gets in. The wave now comes from the open air, travels through tunnels, shafts and caves, and has to break everything in its path: layered walls and doors in a row add up, natural rock does not break, and walls, glass and furniture between rooms of the same shelter no longer weaken it.

  • Where you stand counts: when the shock front arrives, your shelter is checked right where you are, including whatever the wave has already broken on its way. A shelter that gives way lets in only part of the outside pressure.

  • The Shelter Meter shows the way in: the first block the wave would break coming from outside, where it would come from (a cave opening, a shaft), then every other wall and door along its path, with sparks on each. Every room of the same shelter now gets the same rating.

  • Choose what a blast does (server config, blast section). cloudOnly makes a burst a pure show: the flash, the fireball, the mushroom cloud, the sound, the dust wall and the shake, and nothing broken, burnt, hurt, thrown or irradiated. Two new switches, radiation (prompt dose, fallout, contamination and black rain) and blastPush (the wave throws creatures and items), join blockDamage, fires, entityDamage, fallout and contamination. By default everything is on.

    Fixes

  • Forge 1.20.1: no more pillars of untouched ground in craters. Coming back to a blast area, the edges of your view could keep the ground from before the blast until you came close: the game kept old copies of chunks it had been told to forget.

  • The flash, the orange glow, the dust and the soot no longer reach you underground or in a closed room: they come in only as far as daylight does. Ash falls only in the open.

  • Fallout protection deep underground: a window between two closed rooms no longer counts as a way to the sky.

  • No more gap around the gear of a shut Vault Door, and a shut Vault Door blocks light.

  • A Shower also works with its water source on top of the ceiling block above it.

  • Texts no longer spill out of the screens and boxes: long lines wrap or shrink to fit, and tooltips and item descriptions wrap (on Fabric too).

  • The Vault Door Console's model had holes, and its recipe was missing.

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