KillAura_Forge-1.4.5+mc1.20.1.jar
Curse Maven Snippet
What's new
- Optimized codebase by caching all configurations and streamlining entity scanning, matching, and filtering logic for better performance.
- Improved attack execution to closely simulate natural left-click player inputs.
- Enhanced key detection performance; holding the attack or use key inside UIs now properly halts automatic attacking.
- Implemented auto-fill for held item IDs, currently attacked target IDs, crosshair-targeted entity IDs, and block IDs upon opening the UI.
- Fixed a bug where the Auto Feed target list was ineffective; you can now correctly specify which animals to feed using the list.
- Expanded the vertical bounds for Auto Farming; holding right-click while farming now matches vanilla block placement speeds.
- Inverted weapon whitelists into a Special Items list—any unlisted item is now treated as a weapon. When "Only Attack With Weapon" is enabled, aiming and attacking only trigger while holding a weapon; when disabled, attacking with special items proceeds without rotating your view. Switching from a weapon to a special item instantly snaps your camera back, preventing issues when using items like water buckets mid-combat. If farming or feeding tools are categorized as special items, your view rotates during the action and snaps back immediately upon completion.
- Added a search bar to list-based UIs (compatibility with Just Enough Characters recommended), alongside Ctrl+C (copy selected row) and Ctrl+Z (undo) shortcuts for easier config management; completely refactored UI code for improved visuals.
- Prevented autocompletion of /killaura or .killaura commands inside Command Block interfaces. Hovering over suggestion lists now displays entity localized names.
- Ensured Narrator accessibility features function properly across both UIs and chat commands.
- Added sliders for quick adjustments to numeric configuration options, while input fields still support ultra-large scanning ranges.
- When wall attack is disabled, unintended target entities (such as Villagers) now block line of sight just like solid blocks.
优化代码,缓存所有配置,优化实体扫描、匹配与过滤逻辑,性能表现更好。
优化攻击逻辑,几乎等同于玩家真实按下左键进行攻击。
优化按键检测逻辑,在UI中按住攻击或使用键也可以停止攻击,且检测逻辑性能更好。
自动填入打开UI时玩家手中的物品id、正在攻击的目标id、正在看着的实体的id、看着的方块id。
修复自动喂食列表无效的BUG,现在可用列表来决定喂食哪些动物。
自动种地上下限制增大,种地时长按右键将使用原版的放置速度。
反转武器列表,现在使用特殊物品列表,列表外的物品均视作武器;开启武器攻击功能且手持武器才自动瞄准攻击,关闭功能手持特殊物品攻击但不瞄准,从武器切换到特殊物品会瞬间回正视角,防止无法在攻击时使用水桶。若喂食和种地的物品也属于特殊物品,则过程中旋转模型,喂食或种地结束立刻回正视角
列表类UI增加搜索框,推荐安装通用拼音搜索模组,增加Ctrl+C复制某一行内容和Ctrl+Z撤回功能,管理配置更加方便,重构了UI代码,视觉效果更好。
在命令方块界面不会尝试补全/killaura或.killaura命令。鼠标放到实体后续词列表可以显示候选词的名称。
复述功能可以在UI和命令中正常使用。
新增滑块功能,可以快速编辑一些数值类的配置,输入框仍然支持超大扫描范围。
若关闭了穿墙攻击,那么不应该攻击的生物如村民也会像方块一样阻挡攻击。
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