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KillAura_Forge/neoForge

Auto attack monsters, can attack ender_dragon leviathan and other mod's monsters; auto_farm and auto feed。
item image
dragon_3Xdamage.gif
攻击龙头造成三倍伤害2.75->8.25

dragon_3Xdamage.gif 攻击龙头造成三倍伤害2.75->8.25

look_server
坐船攻击时服务器视角

look_server 坐船攻击时服务器视角

attack_levithan outside green hitbox
可攻击凸出来的子实体(绿色边框)

attack_levithan outside green hitbox 可攻击凸出来的子实体(绿色边框)

don't attack when target are invincible
不攻击在无敌时间内的怪物

don't attack when target are invincible 不攻击在无敌时间内的怪物

Automatically adjust the model orientation
自动调整模型朝向(15°)

Automatically adjust the model orientation 自动调整模型朝向(15°)

mending_iron_golem (not full health)
修复未满谢血的铁傀儡

mending_iron_golem (not full health) 修复未满谢血的铁傀儡

gold_to_piglin_average
平均分发金锭

gold_to_piglin_average 平均分发金锭

Use F3+i to get ID from the entity you are look at
F3+i能复制你正在看的实体的名称,/summon <ID>

Use F3+i to get ID from the entity you are look at F3+i能复制你正在看的实体的名称,/summon <ID>

bettercombat_attack 更好的战斗模组1.9.0+1.20.1-forge
比玩家长按鼠标左键攻速要慢一些。(Attack speed is slightly slower than holding down the left mouse button.)

bettercombat_attack 更好的战斗模组1.9.0+1.20.1-forge 比玩家长按鼠标左键攻速要慢一些。(Attack speed is slightly slower than holding down the left mouse button.)

epicfight_attack 史诗战斗模组'20.14.17-mc1.20.1-forge'/'16.6.5-1.16.5'
比玩家疯狂点击左键要慢一些(Attack speed is slightly slower than repeatedly clicking the left mouse button.)
请将"epicfight:dodge_left"加入黑名单,否则翻滚技能会有BUG.(please add 'epicfight:dodge_left' to the blacklist.)

epicfight_attack 史诗战斗模组'20.14.17-mc1.20.1-forge'/'16.6.5-1.16.5' 比玩家疯狂点击左键要慢一些(Attack speed is slightly slower than repeatedly clicking the left mouse button.) 请将"epicfight:dodge_left"加入黑名单,否则翻滚技能会有BUG.(please add 'epicfight:dodge_left' to the blacklist.)

If wallattack are turned off, entities that shouldn't be attacked can also block attacks like blocks
若关闭了穿墙攻击,不该被攻击的实体也可以像方块一样阻挡攻击

If wallattack are turned off, entities that shouldn't be attacked can also block attacks like blocks 若关闭了穿墙攻击,不该被攻击的实体也可以像方块一样阻挡攻击

Description

Can be used to many mods monsters

Use Client command to edit the config

Only need client, but don't use in server

Attack Dragon‘ head, max damange

Use AI, Gemini (main)+Grok(resolve Client Command)+Deepseek(other mod compat)+ChatGPT(Confirm the scan logic)

[English Description]
Toggle KillAura with 'Z' key by default. Open the UI with Numpad '7' by default (can be rebound in Options -> Controls).

.killaura: Opens a simple UI to modify attack range or other configurations. You can also use /killaura to execute commands.
.killaura add <ID>: Adds an entity to the blacklist. Press F3 + I to quickly copy the ID of the entity you are looking at. Supports fast addition via first-letter matching.
.killaura remove <ID>: Removes an entity from the blacklist.
.killaura list: Displays the blacklist. You can click on entity names directly in the chat list to delete them.
.killaura range <Value>: Sets the attack range (Range: [0.01, 999999.99], default survival reach is 3.0).
.killaura player <add|remove|list> <Name>: Adds, removes, or lists players in the friend list. By default, it does not attack players in Creative/Spectator mode (configurable in UI -> Other Config) and will not actively attack players on your friend list.

Convenient Operations: All commands run client-side. Supports 'Tab' completion and suggestions, as well as an undo function. Hovering over an entity's name in chat messages allows you to quickly perform the opposite action (e.g., quick add/remove).

All configurations can be edited in the UI. When opening the UI, input fields can auto-fill the held item ID, the name and ID of the targeted or currently attacked entity, and the targeted block ID. You can also use the search bar to filter list content, press Space or Enter to delete a selected row, or use Ctrl+C to copy a row and Ctrl+Z to undo add/delete actions, making configuration management much easier.

Attacks the point on the monster's hitbox closest to your eyes to maximize reach. When attacking Endermen, however, it locks onto their center hitbox to prevent provoking surrounding Endermen. When you enter inside a monster's hitbox, your view automatically faces its center.

Prioritizes attacking the Ender Dragon's head. If the head is out of range, it targets the neck, then other body parts. By default, it will not attack monsters in an invulnerable state (configurable in Other Config), which is highly effective when fighting a crowd of monsters at high attack speeds. Holding the attack/use key will aim without attacking; this supports binding to keyboard attack/use keys and also works while inside inventories. Does not attack unselectable entities like items or XP orbs by default.

Never attacks entities whose names are in the "Useful Entities" list (e.g., CandyPie, Zombie, 01). Supports partial matching (e.g., if a Zombie is named "012" with a name tag and "01" is in the list, it will not attack this Zombie). Pets' names can be added through the UI. If entity names are modified, you must press the assigned keybinding to restart the Mod for KillAura to update.

Will not attempt to switch targets if the weapon attack cooldown is not fully charged. This allows you to lock onto a single entity even if it enters an invulnerable state, while still being able to attack other non-invulnerable entities in range at any time.

Target prioritization can be configured in the UI. Defaults to targeting the mob closest to the crosshair. 4 other modes are available: Closest Distance, Furthest Distance, Lowest HP, and Highest HP.

After a target disappears or the mod is manually turned off, if you are stationary or moving at an angle <= 15 degrees relative to your horizontal facing direction, the client and server will lock the last attack angle for 27 ticks. If you move and the angle is > 15 degrees, the camera instantly snaps back to normal.

The default scanning range is range + 0.7. Some massive entities (hitbox base length > 8) might not be scanned because their center is in another chunk. Add them to the "Large Entities List" to instantly scan them regardless of distance as long as they are loaded on the client.
After enabling dynamic attack range in other settings, the mod will automatically read and use your actual attack range, eliminating the need to manually adjust it frequently.

Compatible with almost all modded entities. For multi-part entities, child entities are prioritized by default while automatically determining if the main body can be attacked (if attackable, child parts are targeted first; if out of range, the Mod attempts to attack the main body). For entities in the "Forced Attack List", only the main body is targeted to prevent attacking unwanted parts, such as the Snow Queen's Ice Shield.

The current entity filtering logic allows the Mod to attack the vast majority of valid entities. The forced attack list is kept as a list for rare entities that are not actively targeted by the Mod, mainly used to target multi-part boss entities as a whole. Entities on the forced attack list will automatically ignore invulnerability states.

Iron Golems, Piglins, Endermen, and Zombified Piglins are in the blacklist by default. Non-angry Iron Golems, Zombified Piglins, and Piglins are never attacked by default, and the Mod will not take over combat even if you attack them manually when they are not angry.

Neutral Mob Blacklist Mechanics:
If you manually attack a blacklisted neutral mob, the Mod takes over the fight. Each hit resets a 10-second timer. It automatically stops chasing once the target dies or leaves the range for more than 10 seconds. Turning off the Mod immediately clears the timer to prevent further collateral damage from accidental hits.

Specific Neutral Mob Behavior:
- Iron Golems: When Iron Golems are in the blacklist, the Mod only attacks them if you manually hit them and they are angry. When Iron Golems are not in the blacklist, the Mod actively attacks angry Iron Golems even if you did not hit them first.
- Piglins / Zombified Piglins: When they are in the blacklist, the Mod only takes over combat if you manually hit them and they are angry; with Group Memory enabled, the Mod will automatically attack all surrounding angry Zombified Piglins. When they are not in the blacklist, the Mod takes over combat and attacks angry Piglins or Zombified Piglins regardless of whether you initiated the attack.
- Endermen: When Endermen are in the blacklist, the Mod only actively attacks angry Endermen (if you hit an Enderman, the Mod takes over combat regardless of whether it is angry). When Endermen are not in the blacklist, the Mod actively attacks all Endermen even if they are not angry.
- Players (Player): When 'player' is in the blacklist, the Mod does not actively attack any players, but automatically takes over combat after you manually attack a non-friend player (the Mod will never attack friends at this time). When 'player' is not in the blacklist, the Mod actively attacks players outside your friend list, and manually attacking friends will also trigger combat takeover.

The attack interval can be manually specified in ticks. Set to 0 to use the weapon's vanilla cooldown. When the attack interval is non-zero, the target's invulnerability state is automatically ignored.

Can be configured to only attack monsters within a specified FOV (using symmetric angles). Setting it to 180 covers the full 360-degree range. Setting it to 0 only attacks when looking directly at the monster; at this time, if wall attack is disabled, line-of-sight obstruction detection becomes more precise.

By default, Auto Farm operates within a 5x5 area centered from the layer below your feet up to your head level (scalable with attack range). Crops and farmland can be added via the UI, and vanilla placement speed is used when holding right-click. Both farming and feeding features require activation in the UI and an active KillAura state to execute.

Auto-Feed has a default reach of 3. Feedable creatures can be added via the UI. Supports special mappings (e.g., using Gold Ingots on Piglins that are not admiring gold, Iron Ingots on damaged Iron Golems, or Shears on Sheep). Feeding baby animals can be toggled.
(If both feeding and farming are enabled, the priority is: Feed > Attack > Farm, allowing you to instantly heal damaged pets).

"Wall Attack" can be toggled in the main UI panel. When disabled, it will not attack entities behind blocks nor send redundant packets to the server. Unwanted targets can also block attacks, such as friends or blacklisted entities.

Enables the "Only attack with weapons" feature. When enabled, aiming and attacking will only occur while holding items NOT in the special items list; switching to a special item immediately resets the camera angle, and non-special items are treated as weapons. When disabled, any item can be used for attacks; holding a special item will allow attacking without aiming.

Model rotation can be toggled in the UI, which also determines whether rotation packets are sent to the server.

"Attack Small Animals" can be toggled. When enabled, it attacks baby cows, baby sheep, tiny slimes, etc. When disabled, it ignores them, but will always attack hostile mobs like Baby Zombies.

"Group Memory Entities List" can be configured. If an entity on this list is in the blacklist and you manually attack it, the Mod automatically takes over combat and attacks all surrounding entities of the same type, such as Piglins or Zombified Piglins.

Triggers all keybinds mapped to the vanilla attack key. For example, if "Attack/Destroy" is bound to 'W', you will move forward while automatically attacking. This also triggers special attacks from other mods, such as firearm shooting, which is also triggered by left-click.

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[中文说明]
默认按 Z 键开启或关闭杀戮光环,默认按小键盘 "7" 打开 UI(可在游戏“选项 - 控制”中修改快捷键)。

.killaura:打开简易 UI 界面,可修改攻击范围或其他配置,也可用 /killaura 执行命令。
.killaura add <ID>:将实体添加至黑名单。可使用 F3 + I 快速复制你正看着的实体 ID,支持通过首字母匹配快速添加。
.killaura remove <ID>:将实体移出黑名单。
.killaura list:展示黑名单列表,支持在聊天栏列表中直接点击删除实体。
.killaura range <数值>:设置攻击范围(范围:[0.01, 999999.99],默认生存手长为 3.0)。
.killaura player <add|remove|list> <玩家名>:将玩家添加进、移出或列出好友列表。默认不攻击创造/旁观模式的玩家(可在 UI -> 其他设置中修改),且不主动攻击好友列表内的玩家。

便捷操作:所有指令均在客户端运行,支持使用 Tab 键补全代码并切换候选词,支持撤销功能。鼠标悬停在聊天信息的实体名称上时,可直接执行相反的操作(如快速添加/删除)。

所有配置都可以在UI中编辑,可以将打开UI时手中的物品id、正在攻击的实体或鼠标准星指向的实体的名称和id、鼠标准星指向的方块id填入输入框,可使用搜索框搜索列表内容,选中某一行后可按空格或回车键删除,可以用Ctrl+C复制某一行或Ctrl+Z撤销添加与删除操作,编辑配置更便捷。

攻击怪物碰撞箱表面距离你的眼睛最近的那一点,最大化利用触及距离。但攻击末影人时会锁定其碰撞箱的中心,防止激怒其他末影人。当你进入怪物碰撞箱内部时,视线会自动面向碰撞箱中心。

优先攻击末影龙头部,若范围内没有头部则攻击颈部,没有颈部再攻击身体其他部位。默认不会攻击无敌状态下的怪物(可在其他配置中修改),在高攻速时攻击一群怪物很有效。按住攻击/使用键时不攻击但进行瞄准,支持绑定到键盘上的攻击/使用按键,在背包中按住也有效。默认不会攻击物品、经验球等无法被选取的实体。

永远不会攻击名称在有用实体列表里面的实体(如 CandyPie、Zombie、01),支持使用部分匹配(如使用命名牌给僵尸命名为"012",而列表中有"01",则不会攻击这个僵尸)。可通过 UI 添加宠物的名称。若更改了生物名称,需要按快捷键重启Mod后KillAura才会做出反应。

武器攻击冷却未结束时不会尝试选择新目标,可以始终盯着单一实体(即使其进入无敌时间),但可随时攻击范围内其他未进入无敌时间的实体。

选敌优先级可以通过 UI 配置,默认优先攻击距离鼠标准星最近的怪物。另有其他 4 种选敌优先级:最近距离、最远距离、最低生命值、最高生命值。

目标消失或手动关闭功能后,且你静止或移动方向与水平朝向夹角小于等于 15 度时,会在客户端与服务端保持最后的攻击视角 27 ticks;如果你移动且移动方向与水平朝向夹角大于 15 度时立刻回正。

默认扫描范围为 range + 0.7。某些大型实体(碰撞箱底部边长大于 8)由于中心在另一个区块,Mod 可能扫描不到,需要将其加入大型实体列表。此时只要在客户端内出现,就能够无视距离限制,立刻扫描到此类实体。
在其他设置中开启动态攻击范围功能后,模组将自动读取你的攻击范围并使用,不用频繁手动更改攻击范围。

适配几乎所有模组生物。对于多部件生物,默认优先攻击子实体,并自动判断是否可以攻击整体(若可以攻击,则优先攻击子部件,子部件不在范围内再尝试攻击整体)。对于“强制攻击列表”内的生物,仅攻击其整体,可避免攻击到如冰雪女王的冰盾。

现在的实体过滤逻辑使 Mod 可以攻击绝大多数有效实体,保留强制攻击实体列表作为非常罕见的不被 Mod 主动攻击的实体列表,目前主要用于实现仅攻击多部件生物整体的功能,强制攻击列表中的实体将自动忽略无敌状态。

默认将铁傀儡、猪灵、末影人和僵尸猪灵放在黑名单中。默认永不攻击未激怒状态的铁傀儡、僵尸猪灵、猪灵,且即使你手动攻击未激怒的它们,Mod 也不会接管战斗。

中立生物黑名单接管机制:
如果攻击了黑名单内的单个中立生物,Mod 会接管战斗。每次攻击都会重置 10 秒计时器,直到该目标死亡或者其逃离范围 10 秒以上后自动停止追击。每次关闭 Mod 时也会自动清空计时器,误伤生物时可立即关闭 Mod 防止造成更大损失。

具体中立生物判定规则:
- 铁傀儡:黑名单内有铁傀儡时,只有你主动攻击了它且它愤怒的情况下 Mod 才进行攻击;黑名单内没有铁傀儡时,即使你没有主动攻击,Mod 也会主动攻击愤怒的铁傀儡。
- 猪灵/僵尸猪灵:黑名单内有它们时,只有你主动攻击它们且它们愤怒时 Mod 才接管战斗,且它们开启群体记忆,Mod 会自动攻击周围所有愤怒的僵尸猪灵;黑名单内没有它们时,则不管你有没有主动攻击,Mod 都接管战斗且只攻击愤怒的猪灵或僵尸猪灵。
- 末影人:黑名单内有末影人时,Mod 只主动攻击愤怒的末影人(你攻击末影人后,无论它是否愤怒, Mod 都接管战斗);黑名单内没有末影人时,即使末影人不愤怒,Mod 也主动攻击所有末影人。
- 玩家(Player):黑名单列表里有'player'时,Mod不主动攻击所有玩家,但你主动攻击非好友玩家后Mod自动接管战斗,此时Mod永不攻击好友;黑名单列表里没有'player'时,Mod主动攻击好友列表之外的玩家,此时你主动攻击好友Mod也会接管战斗。

可手动指定攻击间隔(单位为 tick),数值为零时使用武器的原版冷却时间,攻击间隔不为0时自动忽略目标的无敌状态。

可配置仅攻击指定视野内的怪物(使用对称角度),设置为 180 即可覆盖全方位。若设为 0,则仅在面向怪物时才进行攻击,此时若关闭了穿墙攻击功能,则会有更精确的视线遮挡检测。

自动种地默认以你脚下方块的下一层到头顶方块所在层的方块为中心 5x5 范围内种植(可根据攻击范围调整)。可通过 UI 添加作物和耕地,按住右键时使用原版放置速度。种地和喂食功能都要在 UI 中启用且开启 KillAura 才会执行。

自动喂食手长默认为 3。在 UI 里添加可喂食的生物,可配置特殊映射表(如对没有端详金锭的猪灵使用金锭、对不满血的铁傀儡使用铁锭、对绵羊使用剪刀)。可开关喂食小动物的功能。
(如果同时打开喂食与种地,则喂食优先,攻击其次,最后是种地,可以在宠物受伤时立即喂食恢复血量。)

可在主 UI 界面开启或关闭“穿墙攻击”。关闭后不会攻击在方块后面的实体,也不会向服务器发送多余的数据包,不需要被攻击的实体也可阻挡攻击,如好友或属于黑名单的实体等。

可开启“仅使用武器进行攻击”功能。开启后仅当手持特殊物品列表以外的物品时才进行瞄准攻击,切换到特殊物品后立刻回正视角,非特殊物品均视为武器;关闭后可使用任意物品进行攻击,若手持特殊物品,仅攻击不瞄准。

可在 UI 界面手动开关人物模型的旋转,同时也决定是否向服务器发送旋转包。

可开关“攻击小型动物”功能。开启后会攻击小牛、小羊、最小的史莱姆等;关闭后不会再攻击它们,但始终会攻击小僵尸等敌对怪物。

可配置“群体记忆实体列表”。对于列表内的实体,若其在攻击黑名单中且你手动攻击了它,则 Mod 会自动接管战斗并攻击周围所有同类生物,如猪灵、僵尸猪灵等。

能触发所有和原版攻击键相同的按键绑定。例如将“攻击/摧毁”设为 'W' 键,你将在自动攻击时同时向前移动,这样可以触发其他mod的特殊攻击,如枪械的射击也是左键触发。

The KillAura_Forge/neoForge Team

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