Khaos Nexus 0.0.2-alpha
Curse Maven Snippet
What's new
Khaos Nexus 0.0.2-alpha
Minecraft 1.21.1 · NeoForge 21.1.259+ · Requires GeckoLib 4.9.3+
New
- Gate dungeons: entering an open gate takes your party into its own instanced dungeon in a new dimension. Dungeons are built from rift-themed rooms: entrance, corridors, combat rooms, arrow-trap halls, loot vaults and a boss chamber.
- Higher ranks get bigger dungeons. E and D are linear; C and up branch out with junctions and hub rooms.
- Mobs, loot chests and the boss are placed at random, and loot tables scale with rank.
- Killing the boss clears the gate. You go back to the gate with the usual rewards and hunter XP.
/khaosnexus dungeon leavetakes you back out early, and the gate stays open so you can re-enter.- Room pools (
data/khaosnexus/worldgen/template_pool/dungeon/) and loot tables (loot_table/dungeon/) can be extended by datapacks. - Server config:
dungeons.gateDungeons(set false for the old arena waves) anddungeons.bosses(the boss for each rank).
- Dungeon rules (gate dungeons and the Spire): no flying (elytra and modded flight included) and no breaking or placing blocks. Doors, chests, levers and buttons still work. Creative and spectator players are exempt. Each rule has its own config toggle.
- Minions: the Summoner's Rift Familiar and the Necromancer's Bone Thrall are new animated models.
- Visual and sound effects for all 16 class abilities, plus custom spawn egg textures.
- Quest integration hooks (optional, no chapters included): advancement trigger
khaosnexus:hunter_event, and FTB Quests stages when FTB Quests is installed.
Changed
- Mobs hold their weapons properly now, with the Warden's hand opening when its sword is sheathed.
This mod has no additional files