
An S-rank gate's final chamber. The Warden raises his greatsword, with rift-red plate glowing between the obsidian pillars.

The halberd-wielding Guardian holds the boss hall, its barrier core flaring.

Sculpted plate, a horned helm and a flowing cape, shown through his guard, wind-up and ground slam.

The crescent-axe halberd held two-handed through the guard, the overhead chop and the Spire Wheel spin.

Gate cores, class gems, sigils and Monarch relics, each with a hand-painted icon.

Every Spire floor starts in a safe town. Walk the lantern-lit street past bannered vendor stalls to the roofed well and the portal dais.

A town island in the void, with peaked-roof huts, gardens, a posted stone wall, the checkpoint shrine and the amethyst portal dais.

A cutaway of an S-rank gate. Dozens of rooms and corridors are generated for each run, with the boss chamber at the far end.

Your rank, level, class, title, skills and stats on one screen, with tabs for Gates, Settings, Forge and Skills. Every new hunter gets one on their first join.

The 1.1 items and their tooltips in a hunter's inventory.

The 6 sculpted rift mobs mid-attack: Bone Thrall, Rift Ghoul, Rift Stalker, Void Caster, Rift Brute and Rift Familiar.