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Key Items

An RPG inspired configurable inventory for keeping and using important items.
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keyitems-2.0.0.jar

File namekeyitems-2.0.0.jar
Uploader
robotliarrobotliar
Uploaded
Sep 21, 2026
Downloads
13
Size
72.7 KB
Mod Loaders
NeoForge
File ID
8937646
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:key-items-1654648:8937646"

Learn more about Curse Maven

What's new

Added

  • Auto-pickup: stackable items that are already in the pouch get topped up automatically when you pick up more, up to one full stack per slot. This includes arrows you've shot. Single-stack items and Eternal Key Items are skipped. The pouch gets first pick ahead of backpacks and magnets.
  • Unbound Key Items: a new category that drops on death instead of staying in the pouch. You can set it with unbound_items, unbound_ignores_keep_inventory, or the #keyitems:unbound tag. These items show a red tooltip.
  • De-listed item warning: if an item in your pouch is no longer allowed as a Key Item, you get a chat warning when you log in.

Changed

  • Curios integration rebuilt: accessories in the pouch now go through Curios' own equip path, so passives, attribute modifiers, and abilities work the same as when the item is worn normally. Pouch items don't appear in the Curios screen and don't render on the player. Magnets, dynamic lanterns, and other tick-driven accessories now work.
  • De-listed curios: if a curio stops being allowed, its effects end within a few seconds and it stays in the pouch.
  • Tooltips: an item that is both Eternal and Unbound now shows both tags.
  • Added bows and crossbows as unbound key items for balanced survival friendly gameplay.

Fixed

Fixed several Curios effects glitching or not applying.

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