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Key Items

An RPG inspired configurable inventory for keeping and using important items.
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Description

Key Items adds a dedicated 27-slot Key Items pouch that allows players to store and use utility items, consumables, and accessories via hotkeys without taking up space in the vanilla hotbar or main inventory.


Features

  • 27-Slot Persistent Pouch: A separate inventory accessed via keybind or a key button inside the player inventory. Items in the pouch are preserved through death.
  • Quick-Use Hotkeys: The first 9 slots can be activated directly via hotkeys:
  • Instant Use: Throw Ender Pearls, splash potions, or place blocks directly where you're aiming.
  • Continuous Actions: Hold to block with Shields, charge Bows, or eat Food.
  • Crossbows: Hold to load an arrow; tap while loaded to fire immediately.
  • Curios Compatibility: Accessories placed in the pouch provide their passive effects and attribute modifiers (e.g. max health, speed, magnets). All Curios items are not designated as key items by default.
  • Universal Totem of Undying: Any vanilla or modded totem in the pouch will trigger upon fatal damage.
  • Ammo Supply: Bows and crossbows automatically draw arrows or fireworks stored in the pouch.
  • Sidebar HUD: A compact, semi-transparent on-screen overlay displays the 9 active slots, durability bars, cooldown sweeps, and stack counts.
  • Custom Tooltips: Items display a yellow ★ Key Item tag, or a purple ✦ Eternal Key Item tag if configured for infinite use.

Configuration

The mod generates a configuration file at config/keyitems-common.toml. It allows you to:

  • Enable or disable global item acceptance (allow_all_by_default).
  • Whitelist specific item IDs allowed into the pouch (allowed_items).Designate items that never lose durability or stack count (infinite_items).

All keybindings (default K to open, Numpad 1–9 to activate slots) can be customized in the vanilla Controls menu.


Datapack & KubeJS Support

Modpack creators can configure Key Items using item tags:

  • #keyitems:allowed — Items allowed into the pouch.
  • #keyitems:infinite — Items that bypass durability loss and consumption.

KubeJS Example (kubejs/server_scripts/keyitems.js):

 

ServerEvents.tags('item', event => { 

event.add('keyitems:allowed', [ 'minecraft:ender_pearl', 'minecraft:shield', '#c:tools', '#curios:curio' ])

event.add('keyitems:infinite', [ 'minecraft:shield', 'minecraft:arrow' ])

})

 

Datapack Example (data/keyitems/tags/item/allowed.json):

 

{

"replace": false,

"values": [ "minecraft:ender_pearl", "minecraft:shield", "#curios:curio" ]

}

The Key Items Team

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