KarmaZenith's Hard deco blocks, additions and powersystem 1.16.5

a powersystem, consumables and various blocks.

File Details

KarmaZeniths-hard+deco+blocks+addition+and+Powerstem-1.16.5v2.0.jar

  • R
  • Jul 4, 2023
  • 352.80 KB
  • 25
  • 1.16.5
  • Forge

File Name

KarmaZeniths-hard+deco+blocks+addition+and+Powerstem-1.16.5v2.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:karmazeniths-hard-deco-blocks-additions-and-884122:4624603")
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Recipes and additions

- made all recipes that were supposed to be shapeless like the dyed smooth world steel blocks be shapeless if hey weren't already

- added grass water and grass water recipe

- altered awakening pill recipe slightly

 

Textures and names

- updated spiritual orb projectile texture and meditate cooldown texture which has now been renamed to spiritual exhaustion

- conjured spectral renamed to conjured spectral division

 

Powersytem features

- double checked that all spiritual items have curse of vanishing if they were supposed to have that.

- spiritual blade now cannot be made if u have 0 saturation hunger shanks and costs half a shank to make

- nerfed spiritual blade to have 9.5 melee damage instead of 12

- using spirit orb and forming spirit orb no langer makes all the other spirit orbs and spirtiual blades disappear duo to the adding of the food level system as a new form of balance

- added spiritual levitation which costs 1 full hunger shank and lasts for 5 seconds, it requires the user to have atleast 1.5 hunger shanks to work reverting the user to only half a hunger shank so they dont immediately suffer from starvation (for better or for worse.)

 

- removed vitality drain ability and replaced it with convert satiation which converts half a saturation and half a hunger shank into an item that when eaten gives back half a hunger shank and half saturation. (doesnt work if user does not have atleast half a hunger shank)

- meditate now gives food and saturation aswell as curing poison and wither effect upon usage.

- conjured spectral division used to only attack what the user attacks, but now it also attacks entities that attacked the user.

 

future plans:

- automated taming upon spawning conjured spectral 

- keybinds for the powersystem abilities that require advancement to unlock

- maybe some more worldsteel blocks like worldsteel walls and world steel doors.

- locking the satiation conversion ability and the spectral division to a secondary advancement which requires the user to eat an awakening dose item.