JustQuests fabric-26.2-0.4.2
Curse Maven Snippet
What's new
Added
- Soft requirements:
requires_min. Next torequires, a quest can say how many of those quests must be done first:"requires": [16 quests], "requires_min": 12unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) reset_on_death: a quest with"reset_on_death": trueloses its progress when the player dies (a team quest: when any member dies). The quest book and/quest listsay so, and the player gets a message when it happens. (Requested on GitHub.)- Every kind once:
"distinct": trueon an objective counts each kind of item, block or mob only once -consume_itemwith"item": "#c:foods","count": 10and"distinct": trueneeds 10 different foods. The goal reads "(all different)". (Requested on GitHub.)
Changed
- A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin.
- The examples in a new
custom-quests.jsonare only an explanation now: their keys start with_, so they no longer show up as quests. Copy one and remove the_to use it. Files that already exist stay as they are. (Reported on GitHub.)
Fixed
- Fabric:
collect_itemdidn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The
loot_tablereward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. gain_advancementcounts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin.- Quest book: quests added to or changed in
custom-quests.jsonwhile the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or/quest reload). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.)
- Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.)
- A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty
"Reward:" line in
/quest list. (Reported on GitHub.)
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