promotional bannermobile promotional banner

JustQuests

A lightweight, datapack-driven quest book for NeoForge,fabric and forge. with GUI bloat, no complex dependencies — just quests
Back to Files

JustQuests fabric-26.1.2-0.4.2

File nameJustQuests-fabric-26.1.2-0.4.2.jar
Uploader
ErikEditsErikEdits
Uploaded
Oct 26, 2026
Downloads
7
Size
751.2 KB
Mod Loaders
Fabric
File ID
9331135
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:justquests-1724841:9331135"

Learn more about Curse Maven

What's new

Added

  • Soft requirements: requires_min. Next to requires, a quest can say how many of those quests must be done first: "requires": [16 quests], "requires_min": 12 unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.)
  • reset_on_death: a quest with "reset_on_death": true loses its progress when the player dies (a team quest: when any member dies). The quest book and /quest list say so, and the player gets a message when it happens. (Requested on GitHub.)
  • Every kind once: "distinct": true on an objective counts each kind of item, block or mob only once - consume_item with "item": "#c:foods", "count": 10 and "distinct": true needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.)

Changed

  • A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin.
  • The examples in a new custom-quests.json are only an explanation now: their keys start with _, so they no longer show up as quests. Copy one and remove the _ to use it. Files that already exist stay as they are. (Reported on GitHub.)

Fixed

  • Fabric: collect_item didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected.
  • The loot_table reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected.
  • gain_advancement counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin.
  • Quest book: quests added to or changed in custom-quests.json while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or /quest reload).
  • Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.)
  • Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.)
  • A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in /quest list. (Reported on GitHub.)

This mod has no additional files