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Justify Lasers

Configurable laser emitters with vivid beams, adjustable colors and thickness, redstone control, and optional block destruction and entity damage.
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JustifyLasers-1.20.1-2.0.0-beta.49-universal.jar

File nameJustifyLasers-1.20.1-2.0.0-beta.49-universal.jar
Uploader
MrAskickMrAskick
Uploaded
Sep 22, 2026
Downloads
37
Size
21.8 MB
Mod Loaders
ForgeFabricNeoForge
File ID
8946137
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:justify-lasers-1682978:8946137")

Fabric

modImplementation "curse.maven:justify-lasers-1682978:8946137"

NeoForge

implementation fg.deobf("curse.maven:justify-lasers-1682978:8946137")

Learn more about Curse Maven

What's new

## 2.0.0-beta.49

Changes since alpha.37:

- Added the Photopolymer Printer and Model Encoder: voxel editing, game/mod textures, and Blockbench JSON, MagicaVoxel VOX and WorldEdit `.schem` imports.
- Added multipart printing for large models, saved editor drafts and resumable print jobs. Unsupported schematic blocks are skipped.
- Optimized bridges, machinery, printed models and effects with GPU caching. Added GPU memory and performance settings.
- Reworked crystal seeds, growth/cutting yields, crystal recoloring and amplifier stacking. Amplifier tiers V–VI are temporarily hidden.
- Added a searchable tablet guide, reusable/erasable schematics and expanded JEI support.
- Fixed bridge alignment and collision performance, printed-model rendering, shader artifacts and mirror flickering/depth.
- Fixed inventory automation and laser mining protection; refreshed machine and module textures.

**Back up your worlds before updating. Update both client and server.**

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