jegn-1.8.2+neoforge26.3.jar
Curse Maven Snippet
What's new
JEG 1.8.2 — Vehicle / missile / rocket balance (detail extract)
Version: 1.8.2
Summary
Rebalanced vehicle armor, guided missiles, and rocket launcher HE so combat no longer one-shots full-HP vehicles through stacked SW damage-modifier bugs, and so rocket tooltips match actual combat values.
Missiles
- Unified SW-style explosion: one
explosionDamagefor all entities. - Falloff:
SwStyleExplosion(diameter = 2R, quadratic damage percent). - Direct hit then explosion; removed per-vehicle missile entity multipliers.
- Direct hits use ballistic AP against vehicle armor.
| Weapon | Direct | Blast | Radius | AP |
|---|---|---|---|---|
| Javelin | 500 | 120 | 9 | 14 |
| Igla | 260 | 90 | 6 | 11 |
| BMP-2 / TOW | 600 | 60 | 6 | 12 |
| 9M120 | 650 | 80 | 7 | 13 |
| KH-39 | 1100 | 180 | 12 | 15 |
| 9M336 | 260 | 90 | 6 | 11 |
Rocket launcher
- Direct 150, blast 50, radius 11, AP 10.
- Tooltip shows real direct + blast (was GunStats
28).
Vehicle armor (fallback)
| Vehicle | HP | Rating | HE notes |
|---|---|---|---|
| BMP-2 | 300 | 12 | explosion * 6 |
| LAV-150 | 270 | 11 | * 7.5 / missile blast * 2.5 |
| Mi-28 | 350 | 10 | * 1.75 |
| AH-6 | 250 | 7.5 | * 1.75 |
| A-10 | 350 | 8 | * 2.0 |
| HPJ-11 | 350 | 10 | |
| Waveforce Tower | 400 | 12 | |
| Speedboat | 200 | 7 | |
| Truck | 250 | 4 | |
| Laser Tower | 100 | 8 | |
| Tom-6 | 40 | 6 | |
| Light Combat Vehicle | 80 | 6 |
Fixes
- Strict explosion-type matching in
DamageModifierInfo(no multi-rule stack). - Rocket tooltip combat numbers.
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