promotional bannermobile promotional banner

Just Enough Guns New(unofficial port)

An unofficial fork from just enough guns. It can run on Neoforge&Fabric. Follows GPL3.0
Back to Files

jegn-1.8.2+neoforge26.2.jar

File namejegn-1.8.2+neoforge26.2.jar
Uploader
maoruiqmaoruiq
Uploaded
Oct 7, 2026
Downloads
397
Size
15.6 MB
Mod Loaders
NeoForge
File ID
9089975
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:just-enough-guns-for-neoforge-1376657:9089975"

Learn more about Curse Maven

What's new

JEG 1.8.2 — Vehicle / missile / rocket balance (detail extract)

Version: 1.8.2

Summary

Rebalanced vehicle armor, guided missiles, and rocket launcher HE so combat no longer one-shots full-HP vehicles through stacked SW damage-modifier bugs, and so rocket tooltips match actual combat values.

Missiles

  • Unified SW-style explosion: one explosionDamage for all entities.
  • Falloff: SwStyleExplosion (diameter = 2R, quadratic damage percent).
  • Direct hit then explosion; removed per-vehicle missile entity multipliers.
  • Direct hits use ballistic AP against vehicle armor.
Weapon Direct Blast Radius AP
Javelin 500 120 9 14
Igla 260 90 6 11
BMP-2 / TOW 600 60 6 12
9M120 650 80 7 13
KH-39 1100 180 12 15
9M336 260 90 6 11

Rocket launcher

  • Direct 150, blast 50, radius 11, AP 10.
  • Tooltip shows real direct + blast (was GunStats 28).

Vehicle armor (fallback)

Vehicle HP Rating HE notes
BMP-2 300 12 explosion * 6
LAV-150 270 11 * 7.5 / missile blast * 2.5
Mi-28 350 10 * 1.75
AH-6 250 7.5 * 1.75
A-10 350 8 * 2.0
HPJ-11 350 10
Waveforce Tower 400 12
Speedboat 200 7
Truck 250 4
Laser Tower 100 8
Tom-6 40 6
Light Combat Vehicle 80 6

Fixes

  • Strict explosion-type matching in DamageModifierInfo (no multi-rule stack).
  • Rocket tooltip combat numbers.

This mod has no additional files