Just another Dueling Mod

Trading card duels in Minecraft. Strap a Duel Disk to your arm.
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jadm-1.2.5.jar

File namejadm-1.2.5.jar
Uploader
KaiserTCGKaiserTCG
Uploaded
Oct 14, 2026
Downloads
31
Size
22.0 MB
Mod Loaders
NeoForge
File ID
9171821
Type
R
Release
Supported game versions
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:just-another-dueling-mod-1730780:9171821"

Learn more about Curse Maven

What's new

Duelist clans

  • Clans: /jadm clan create <tag> <name> founds a clan (500 Duel Points by default). The leader and officers invite with /jadm clan invite <player> (the player clicks [Join]), or the clan is open to all. Roles: leader, officers and members; promote, demote, remove, hand over the lead, rename, change the tag, set a motto.
  • Clan tag everywhere: every clan becomes a vanilla scoreboard team, so each member's [TAG] stands in the clan's color in front of their name in chat, in the player list (Tab) and above their head, and chat mods that show teams show it too. Turn it off with [clans] showTag.
  • FTB Teams: with FTB Teams installed, every clan is also an FTB Teams party with the same members, leader (owner), officers, name, color, motto and open/closed, so FTB Chunks claims, FTB Quests progress and team chat count for the whole clan. Changes on either side carry over: joining, leaving, kicks, a new owner, promotions and party settings. Founding a clan turns the founder's own party into the clan; existing clans get a party when their leader logs in; disbanding a clan keeps its party. Turn it off with [clans] ftbTeams.
  • Crest: hold a banner made on a loom and run /jadm clan crest; it becomes the clan's crest in the clan window and the clan ranking. /jadm clan banner gives members a copy.
  • Clan treasury in Duel Points: members pay in with /jadm clan deposit, the leader pays out. Clan chat with /jadm clan chat <message>.
  • Clan wars, declared by the leader or an officer (/jadm clan war declare <tag> race|battle [stake]) and accepted by the other clan within 24 hours. Both clans put up the same stake from their treasury; the winner takes both plus 500 DP and rating from the loser.
    • Race for points: for 3 days every duel a member wins against a member of the other clan is a point (tag duels too); first to 10 wins early. The same two duelists count 3 times at most per war. The duel's start message and result screen show the war score.
    • Arena battle: each clan names 3 duelists (/jadm clan war join or lineup); once both clans are ready, the duelists are brought onto a tournament arena and fight one bout after another, first against first. No-shows lose their bout.
  • Clan ranking: clans have an Elo rating (start 1000) that wars move. /jadm clan top and /jadm clan info <tag> in chat.
  • Clan window with the key G or /jadm clan: your clan with crest, rating, treasury and members; its wars with score, time left, lineups and past wars; and the clan ranking, where leaders and officers declare war. Every button runs the matching command.
  • Server settings in [clans]: founding price, member limit, banner price, tag display, start rating, K-factor, war length and target, the per-pair limit, ranked-only wars, accept time, cooldown, minimum members, the most a stake can be, the winner's bonus, announcements, and the arena battle's size, call time and no-show time.
  • Operators: /jadm clan admin disband|rating|treasury|endwar <tag> and /jadm clan admin season confirm.

Fix: Detaching Xyz materials

  • You pick which materials to detach: a cost like "detach 1 material" opens a window with the monster's materials as cards instead of taking the first one, and effects that detach 2 or more work again (clicking the Xyz monster only ever picked the same first material). The opponent's materials show their pictures too.

Fix: Putting cards back on the Deck in any order

  • Effects that let you look at the top (or bottom) cards of a Deck and put them back in any order, like Spellbook Organization, Card Advance or Goddess Skuld's Oracle, used to keep the old order: the duel only offered "Keep the current order". Now a window shows the cards; click them in their new order (the first click becomes the top card, for the bottom of the Deck the last click goes to the very bottom), each picked card shows its number, and Confirm puts them back that way. "Keep order" leaves them as they are.

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