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Jobless Core

A client-side Fabric framework providing draggable HUD panels, a settings UI, events system, and extension API for modular gameplay plugins.
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jobless-core-2.0.0-alpha.4.jar

File namejobless-core-2.0.0-alpha.4.jar
Uploader
redreflexredreflex
Uploaded
Oct 5, 2026
Downloads
8
Size
1.5 MB
Mod Loaders
Fabric
File ID
9072343
Type
A
Alpha
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:jobless-core-1497708:9072343"

Learn more about Curse Maven

What's new

JoblessCore 2.0 > changes since the 26.2 port

HUD
- Themes: four complete themes: Integrated MMO, Dark Fantasy ARPG, Souls-like and Modern Action RPG.
- Widgets: about 15, each with several styles: health, energy, haki (with a cooldown countdown), player level and XP, equipment XP, wallet, boss timers, quests, quest scrolls, skills (the selected one highlighted), active pets, server events, banners and rewards.
- Server HUD: the theme's widgets replace the server's own health, energy, haki, money and events bars. The server's bar comes back automatically if a widget is off or a value can't be read.
- Live data: wallet, Earned and per-hour rates, player level, equipment XP, scrolls, and real banners and rewards. Repeated rewards add up instead of stacking.

Edit mode (Right Shift)
- Placing widgets: drag, scroll to resize, right-click for options, and undo.
- Snapping: hold Shift to move freely. Widgets line up with alignment guides at any distance.
- Chat: can be moved too.
- List widgets: Max rows and density, plus orb size and a colour picker.

Profiles and settings
- Profiles: several, with share codes.
- Settings screen: fully themed, including the guide's buttons and text inputs.
- Onboarding: a guide with a full-screen live preview of each theme.

Boss timers
- Reading: filled from /boss, tracked per lobby, saved across restarts.
- Layouts: grouped by lobby or by boss. Show your current lobby, all lobbies, or ones you pick.
- Bosses: hide or mute individual ones. Ready banner and a configurable ready sound.

Background reading
- /boss, /pass quests and /pets are refreshed automatically and invisibly, only when it's safe: no menu open, not AFK and not in combat. There's an optional Refresh key.

Pets
- An active pets widget with rows or chips, showing the real in-game pet icons and stat icons, and marking the pet that's out in the world.

Still to come: a Player card widget, then phase 6 (auction house and pet filters, rarity icons).