JJKF 3 v1.3.1
Curse Maven Snippet
What's new
JJKF 3 v1.3.1
Requires JujutsuCraft 51, Forge 47.4+, GeckoLib and playerAnimator, as before. JourneyMap 6 is supported but optional.
Fixes
- Kenjaku stuck at 0 health after the Split Soul Katana: Mai's sacrifice (and Mechamaru's pilot returning to die in his body) dealt a limitless blow. Under Resistance it became infinite and broke the health, which then never reached zero: a Kenjaku who forged the katana in Mai's body was left as a brain at 0 health that could not die. The blow is now finite, and Mai's sacrifice ignores armor, effects and enchantments, so nothing can spare her.
- Players already stuck that way are freed automatically on their first tick with this version: their broken health is repaired, and the brain dies as it should have.
- Yuta invulnerable after Gojo's Infinity: raised with a borrowed technique (a sword of his domain, the wheel), Infinity could no longer be lowered once the technique was given back. It now falls as soon as the player no longer wields Gojo's technique, which also frees anyone saved in that state.
Ogami
- As a character, Ogami calls Toji onto her "grandson": a curse user herself, she recites her incantation near a basic curse user, and at its end he becomes Toji, whose first blow kills her.
- A blow breaks her incantation: she has to start it over. The same goes for a player reciting the séance.
- Toji first keeps the whites of his eyes, then they turn pitch black after five minutes. Every Toji a séance brings starts that way.
- Ogami spawns less often: a quarter of JujutsuCraft's rate.
- Game rule
jjkfOgamiSummonsToji(on by default), and settingstechniques.ogami.seance(spawnChance,grandsonReach,whiteEyesSeconds), editable with/jjkf config.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

