JJK: Sorcery Unbound is a vanilla-styled Jujutsu Kaisen mod built around Cursed Energy, relic-driven progression, and mob-based technique unlocks. You don’t pick a class and instantly win—your sorcery is earned through exploration, combat, and rare drops. The current build starts with a Sukuna-inspired foundation, and the mod will expand over time with more canon techniques, original/custom techniques, new mobs, structures, and deeper progression.
⚠️ More is coming — updates will arrive in waves and may take a while. The priority is stability, performance, and balance over rushed content.
Current Features (Core Build)
- Relic progression (e.g., Finger-style power growth) with persistent unlocks
- Technique tools/items that scale using attributes (less HUD clutter than potion spam)
- Minecraft-native combat readability (clear particles + strong audio cues)
- Server-friendly design (safe targeting checks, queued terrain edits, sensible cooldowns)
- Mob-based technique direction (foundation for unlocks tied to enemies/regions)
Planned Features (Coming Later)
- More canon techniques + original/custom cursed techniques
- Mob/biome/structure-based unlocks (earn techniques through encounters and exploration)
- More cursed mobs, mini-bosses, relic drops, and late-game challenges
- Barrier/veil systems and eventually domain-oriented mechanics once the base is solid
Possible Techniques to Add (Examples)
- Limitless / Six Eyes
- Ten Shadows
- Blood Manipulation
- Cursed Speech
- Boogie Woogie
- Projection Sorcery
- Straw Doll Technique
- Barrier / Veil
- Techniques
- Reverse Cursed Technique
Requirements
- Minecraft: 1.21.1
- Mod Loader: NeoForge
- (No Dependencies at the moment)
Notes
- Early versions focus on core systems first. Expect changes and balancing updates.
- Feedback and bug reports are welcome—stability comes first.

