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JJC Neural Combat

Adds Jujutsu Craft mob AI with neural networks that learn, adapt to player tactics, and remember past fights.

JJC Neural Combat replaces standard scripted AI for Jujutsu Craft entities with an in-game neural network. Mobs learn from their actions, adapt to player habits in real time, and remember previous encounters.


NOTE

  • CRASHES WITH JJCV

Key Features

  • Adaptive Decision Making: Entities evaluate 40 combat factors every tick (health, distance, active chants, guard status, and incoming attacks) to select the best move.
  • Opponent Memory: Mobs track individual players across encounters, recording win/loss ratios, attack habits, and cursed techniques.
  • Dynamic Postures: Entities shift between calculated spacing, high defense, aggressive rushdown, and tactical retreats based on the current situation.
  • Human-like Timing: Features frame-accurate Just-Guards, backstep dodges, and fatigue-managed Reverse Cursed Technique (RCT) healing.

Supported Entities

  • Neural Toji Fushiguro
  • Neural Gojo Satoru
  • Neural Sukuna (Yuji Vessel & Megumi)
  • Neural Mahoraga
  • Neural Merged Beast Agito
  • Neural Yuji Itadori
  • Neural Aoi Todo

Team Synergies

When spawned together, specific entities coordinate their actions:

  • Todo & Yuji (Brotherhood)
  • Sukuna, Mahoraga & Agito (Shadow Trio)

Gamerules

  • jncPlayerLikeCombat (Default: true): When true, mobs use reactive parries, dodges, and stamina-scaled healing. When false, they use standard timer delays.

Dependencies

The JJC Neural Combat Team

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