JJC Neural Combat replaces standard scripted AI for Jujutsu Craft entities with an in-game neural network. Mobs learn from their actions, adapt to player habits in real time, and remember previous encounters.
NOTE
- CRASHES WITH JJCV
Key Features
- Adaptive Decision Making: Entities evaluate 40 combat factors every tick (health, distance, active chants, guard status, and incoming attacks) to select the best move.
- Opponent Memory: Mobs track individual players across encounters, recording win/loss ratios, attack habits, and cursed techniques.
- Dynamic Postures: Entities shift between calculated spacing, high defense, aggressive rushdown, and tactical retreats based on the current situation.
- Human-like Timing: Features frame-accurate Just-Guards, backstep dodges, and fatigue-managed Reverse Cursed Technique (RCT) healing.
Supported Entities
- Neural Toji Fushiguro
- Neural Gojo Satoru
- Neural Sukuna (Yuji Vessel & Megumi)
- Neural Mahoraga
- Neural Merged Beast Agito
- Neural Yuji Itadori
- Neural Aoi Todo
Team Synergies
When spawned together, specific entities coordinate their actions:
- Todo & Yuji (Brotherhood)
- Sukuna, Mahoraga & Agito (Shadow Trio)
Gamerules
jncPlayerLikeCombat(Default:true): When true, mobs use reactive parries, dodges, and stamina-scaled healing. When false, they use standard timer delays.
Dependencies
- Minecraft Forge 1.20.1 (47.4.10+)
- Jujutsu Craft (SorceryFight) (v50+)
- JJC Library (v1.4.0+)
- SmartBrainLib (v1.15+)

