Jeremis_Tensura-0.8.70.jar
Curse Maven Snippet
What's new
Welp We've come a long way here. Almost at 15k downloads too. But it is finally here. The update I've spent WAY too long cooking up.
I Present to you:
Jeremi’s Tensura 0.8.70
This is the complete changelog since version 0.8.39.
Main Scenario #4: Struggle for the Flag
-
Added the complete Subway world scenario using the authored Subway entrance and main Subway structures.
-
Subway entrances generate naturally in jungles and deserts and can be found with:
-
/locate structure jeremistensura:subwayentrance -
/locate structure jeremis_tensura:subwayentrance
-
-
The full 572×71×841 Subway generates once when the first player enters.
-
Players are assigned to one of six stations, each containing five NPC Incarnations.
-
Added the Elect a Representative Sub Scenario:
-
Take your station’s flag.
-
Hold it uninterrupted for 30 seconds.
-
Taking damage makes you drop it.
-
The winner receives 10,000 Coins and command authority.
-
-
Stations now finish representative selection independently.
-
The first completed station immediately enters Struggle for the Flag while unfinished stations continue selecting representatives.
-
NPC-only stations always receive an eligible flag claimant.
-
Added the unique Subway Station Flag item.
-
Representatives must carry their flag in their main hand or offhand.
-
NPC representatives visibly carry their flags and can lead station attacks.
-
Representatives can order station NPCs to Stay, Defend or Attack.
-
Added station captures, randomized target stations and 100,000-Coin capture rewards.
-
Fixed station ownership, flag pickup, duplication, respawning and capture detection.
-
Added the hidden King’s Road scenario with:
-
Three required station captures.
-
Twenty-five Subway defeats.
-
Thirty-minute capture checkpoints.
-
Five globally unique King attributes.
-
-
Added King of No Killing, including Karma, resurrection and permanent maximum-Magicule growth.
-
Added the final King’s Qualifications scenario.
-
Added a Narrative-grade Constellation opponent for singleplayer.
-
Added seventy-one authored encounter locations using Tensura enemies.
-
Encounters activate within five blocks and despawn when every player moves at least fifteen blocks away.
-
Encounter groups respawn four minutes after their entire group is defeated.
-
Removed Megalodons and vanilla fallback enemies.
-
Added Historical Constellation, strong Incarnation, Army Wasp, Armorsaurus, Tempest Serpent and Direwolf encounters.
-
Replaced the authored paper chest contents with two random Dokkaebi loot boxes.
-
Protected the entire Subway from NPC block breaking, block placement and explosions.
-
Disabled flight, race flight, block editing and Ultimate Skills for active participants.
-
Natural mobs can no longer spawn anywhere in the World Scenario dimension.
-
Only entities belonging to the current Subway or World Scenario are permitted inside the dimension.
Transcendence
-
Added the complete seven-stage Transcendent evolution line for the Player race.
-
First-stage requirements:
-
Remain a Player.
-
Do not awaken as a Constellation or Demon King.
-
Master 25 Skills.
-
Invest 100 combined Levels into HP and SHP.
-
Reach 2,000,000 EP.
-
-
Added all seven Transcendent stat profiles, reaching:
-
15,000 HP.
-
20,000 SHP.
-
100,000,000 maximum Magicules.
-
100,000,000 maximum Aura.
-
-
Every Transcendent stage is Divine and receives Divine Ki Release.
-
Stage 7 unlocks Breaking the Sky Swordsmanship at −1,000 mastery.
-
Becoming named advances a current Stage 1–6 Transcendent by one stage.
-
Awakening as a True Hero or True Demon Lord advances the Transcendent by one stage.
-
Constellation and Demon King awakenings do not grant this advancement.
-
Stages 1–6 may awaken as a Constellation or Demon King, permanently ending further Transcendent progression.
-
Stage 7 cannot become a Constellation or Demon King.
-
Added the Transcendence Intrinsic Skill at Stage 3.
-
Transcendence has three authority levels unlocked at Stages 3, 5 and 7.
-
Added Historical, Narrative and Mythical cosmic-aura authority.
-
Added resistance against hostile Story bonuses.
-
Added stronger personal Story effects at higher authority levels.
-
Added bonus damage against Constellations and Demon Kings.
-
Added +10 learning speed for Skills, Magics and Battlewills.
-
Added mastered-ability damage and spiritual-damage bonuses.
-
Added Resistance and Nullification bypass at higher levels.
-
Added Transcendent Aura, a pure-white Demon Lord Haki-style field.
-
Added the once-per-day Transcend transformation.
-
Transcend increases Magicules, Aura, Armor, Strength and movement speed before applying an exhaustion penalty.
-
Added mouse-wheel aura output selection from 0.1% through 100%.
-
Fixed Transcendence mode switching.
-
Transcendents can no longer access the ordinary Player Race Level-allocation menu.
-
Player and Transcendent evolution destinations and requirements now appear correctly in Tensura’s B menu.
-
Character Reset properly clears all Transcendence progression.
Constellations, Demon Kings and Star Streams
-
Added proper Constellation and Demon King awakenings.
-
Added awakening requirements based on Stories, Story Fragments, EP and qualifying kills.
-
Added Historical, Narrative and Mythical cosmic grades.
-
Added persistent modifiers and one additional modifier reroll at Mythical grade.
-
Mythical players may directly choose their modifier.
-
Added persistent Demon King rankings.
-
Added the Fruit of Good and Evil for switching cosmic alignment.
-
Added Constellation Aura and Demon King Aura.
-
Added grade-colored aura visuals and actionbar output displays.
-
Added working mouse-wheel EP output selection.
-
Fixed cosmic and Transcendent auras not damaging NPCs.
-
Added Player-race Constellation and Demon King evolution branches.
-
Renamed Player stat points to Levels.
-
Fixed Character Reset retaining Player-race Levels.
-
Blocked Regressors from selecting Constellation or Demon King as their starting race.
-
Added configurable cosmic-awakening EP multipliers and awakening controls.
Dokkaebi Channels
-
Dokkaebis can create and manage live Star Stream channels.
-
Added channel rankings, subscriber counts, viewer counts and channel statistics.
-
Added player and NPC Incarnation membership.
-
Added Behind-the-Scenes Contracts with configurable:
-
Coin distribution.
-
Sponsor permission.
-
Player-kill permission.
-
Dokkaebi Bag access.
-
-
Dokkaebi Bag access granted by a contract is permanent.
-
Members without Bag access can permanently purchase it for 50,000 Coins.
-
Added persistent channel subscriptions.
-
Added Channel Chat, visible only to channel members, the Dokkaebi and cosmic viewers.
-
Added settings to disable indirect messages and sponsored-Coin notifications.
-
Removed the
[Star Stream]prefix from indirect messages. -
Coin sponsorships now identify the sponsoring modifier and exact amount.
-
Players can call their Dokkaebi or request a channel-wide scenario.
-
Player Dokkaebis can choose the requested scenario’s type and grade.
-
Channel boss scenarios use one shared boss.
-
Channel members are teleported to safe positions near the Dokkaebi.
-
Boss rewards are distributed according to damage dealt.
Stream Spectating
-
Increased the stream tether distance from 15 to 30 blocks.
-
Pressing J inside a stream now opens only the stream interaction menu.
-
Added a permanent Leave Stream option.
-
Added safe spectating targets for player and NPC Incarnations.
-
Prevented viewers from spectating or teleporting to entities outside the watched channel.
-
Leaving a stream restores the viewer’s original position, dimension, rotation and game mode.
-
Added paid messages, Coin sponsorships, Skill loans, healing, MP restoration, item transfers and scenario interventions.
-
Added battlefield descent with appropriate costs and restrictions.
NPC Dokkaebis
-
Added NPC Dokkaebis using the supplied model, texture and animations.
-
NPC Dokkaebis may appear with three to five NPC Incarnations.
-
Added eighteen unique Dokkaebi names with persistent name reservations.
-
NPC Dokkaebis offer randomized contracts and may include permanent Dokkaebi Bag access.
-
Added NPC Dokkaebi channel invitations and scenario requests.
-
Added Bounty Scenarios after repeated contract refusals.
-
Removed the warning revealing that refusing a contract would eventually cause a bounty.
-
Added EP-scaled Bounty rewards.
-
Added NPC Incarnation attack chances and Betrayer behavior.
-
Added the Dokkaebi summoning altar:
-
3×3 Gold Block base.
-
High Magisteel Block in the center.
-
Four surrounding torches.
-
Fire on top.
-
-
Successful rituals summon exactly one Dokkaebi.
-
Added a persistent server-wide fifteen-minute ritual cooldown.
-
The ritual converts Gold Blocks into Redstone Blocks, removes the High Magisteel and converts the torches into Redstone Torches.
-
Added the message:
The dokkaebi <name> has answered your call. -
NPC Dokkaebis now possess:
-
10,000,000 EP.
-
20,000 HP.
-
100,000 SHP.
-
-
Dokkaebis are immune to ordinary damage, hostile effects and execution attacks.
-
Only Mythical Demon Kings and Seventh-stage Transcendents can damage them.
-
Attacking a Dokkaebi starts a Bounty Scenario.
-
Dokkaebis retaliate using Sword Divergent Sila, Shrine of the Fallen and Merciless.
-
Added the Mythical Story One Who Silenced a Dokkaebi.
-
A dead Dokkaebi’s name becomes available again.
Stories
-
Expanded the mod to exactly 200 authored Stories.
-
Added useful Stories for:
-
HP, SHP, MP and Aura regeneration.
-
Maximum resources.
-
Skill, Magic and Battlewill damage.
-
Learning and mastery speed.
-
Skill cooldown recovery.
-
Damage reduction.
-
EP gain.
-
Lifesteal.
-
Scenario combat.
-
Boss combat.
-
Domains.
-
Star Stream activity.
-
Exploration, creation, evolution and leadership.
-
-
Story-derived EP gain is capped at a maximum total multiplier of 1.5×.
-
Mythical EP-gain Stories require extremely difficult progression objectives.
-
Expanded the Giant Story catalog to exactly 25 Giant Stories.
-
Giant Stories have multi-Story formation requirements, contributors and authority-scaled endgame effects.
-
Added dynamic Nemesis Stories for every registered entity type and Tensura race.
-
Historical Nemesis Stories unlock after 1,000 valid kills and grant +10% damage.
-
Narrative Nemesis Stories unlock after 2,500 kills and grant +25% damage.
-
Mythical Nemesis Stories unlock after 10,000 kills and make valid attacks instantly lethal.
-
Added separate Entity and Race Nemesis Story slots.
-
Nemesis progression uses anti-farming and repeated-player protections.
-
Dokkaebis remain immune to Story and Nemesis executions.
Player Constellation Scenarios
-
Player Constellation scenarios now consume real resources.
-
Ability rewards cost:
-
The ability’s acquisition cost in EP.
-
Twice that amount in Probability.
-
Three times that amount in Coins.
-
-
EP rewards cost:
-
75% of the reward in the Constellation’s EP.
-
Twice the reward in Probability.
-
1.5 times the reward in Coins.
-
-
Item rewards cost 80% of their Dokkaebi Bag purchase price.
-
Low Magisteel, High Magisteel, Mithril, Orichalcum, Adamantite and Hihiirokane equipment costs its full purchase price.
-
A Constellation may provide an item directly from its inventory at no currency cost.
-
Exact components, enchantments and durability are preserved.
-
Added transactional reward escrow and safe refunds.
-
Player and NPC Constellation quests now open full Scenario windows.
-
Replaced the personal-scenario inbox with a unified Scenario Center.
-
Every active or offered scenario affecting the player now appears in the Scenario Center.
Scenario Improvements
-
Added
/gamerule scenariosEnabled. -
Disabling scenarios prevents all addon scenarios and NPC Dokkaebi spawning.
-
Active scenarios are safely cancelled without completion rewards or failure punishments.
-
Added timers and progress displays above the hotbar for every scenario family.
-
Added configurable World Scenario EP reward pools.
-
Fixed World Scenario bosses spawning inside players.
-
Fixed consecutive World Scenarios starting immediately after long encounters.
-
World Scenarios now restore their previous time and weather.
-
Added cleanup for abandoned bosses, NPC Incarnations, barriers and forced chunks.
-
Added safer login, logout, restart and dimension-change handling.
-
Added adaptive Scenario GUI scaling for GUI Scale 3 and Auto.
New Skills and Equipment
-
Added Sword Repetition:
-
Learned after 1,000 valid sword swings.
-
Grants 1.5× sword damage and 2× attack speed.
-
Gains mastery from sword kills.
-
-
Added Sword Perfection:
-
Evolves from mastered Sword Repetition.
-
Adds Aura Sword and Spirit Sword.
-
Bypasses Resistances and treats Nullifications as Resistances.
-
-
Added the animated Ocean Grim Reaper Scythe.
-
Added its idle, attack, heavy attack, block-breaking, spin and summon animations.
-
Added Tensura smithing recipes, EP progression and weapon engravings for custom weapons.
-
Added Fragmented Megiddo with forty blue Gaster Blaster charges.
-
Fixed Fragmented Megiddo only working from the first Skill slot.
-
Added the Hadal Intrinsic Skill Inside Barrier:
-
10-block cooldown-control barrier.
-
25-block spatial and chat-isolation barrier.
-
100-block protected boundary.
-
-
Added ownership, allowlists, persistence, upkeep and barrier durability.
-
Added animated Abyssal Grasp tentacles for restrained entities.
-
Improved Mariana Descent, Mariana Lance and Absolute Stillness.
-
Fixed Abyssal Grasp release, flight restoration and tentacle alignment.
-
Fixed custom weapon hand placement and animation state.
Skill and Gameplay Fixes
-
Fixed Slice, Dice, Cook, Dismantle, Cleave, Divine Furnace, Malevolent Shrine and World Cutting Slash failing to kill low-health entities.
-
Removed unsafe infinite-damage and direct-zero-health fallbacks.
-
Added finite, attributed lethal damage compatible with kill credit, drops, scenarios and legitimate death protection.
-
Prevented external stat mods from producing NaN or infinite health calculations.
-
Fixed Divine Protection effects repeatedly disappearing and being reapplied.
-
Fixed temporary blessings lasting much longer than intended.
-
Expired blessings now properly free their slots.
-
Fixed Returners receiving Magicule Poisoning or Insanity from Otherworld rewards.
-
Returners now reject Skills with invalid or negative mastery.
-
Fixed One for All founder Skills, inheritance, resets and duplicate Unique-Skill rolls.
-
Fixed Sponsor Severance leaving Sponsor-granted Skills behind.
-
Fixed Collector stealing Skills from players and NPC Incarnations.
-
Beast Tamer and Disaster of Floods can no longer tame:
-
Players.
-
Human evolution races.
-
Constellations.
-
Dokkaebis.
-
-
Fixed Nebula Portal duplication.
-
Fixed persistent NPC Death Sentences after restarts.
-
Fixed stale courtroom, execution and delayed GUI state between worlds.
-
Fixed Industrial Replication duplicating items.
-
Added missing smithing-bench Dokkaebi Bag prices.
Guidebook and Wiki
-
Added a searchable guidebook table of contents.
-
Search supports page numbers, titles and complete page text.
-
Added
Ctrl+Fguidebook search. -
Updated the in-game guidebook for every new major system.
-
Added FoxAblaze Tensura wiki entries for every registered addon Skill.
-
All 83 addon Skills now have exactly one Skill-wiki entry.
Compatibility
-
Existing saves from 0.8.39 remain supported.
-
New progression data uses additive saved fields.
-
Existing Skill, Story and registry identifiers remain compatible.
-
Some old configurations automatically migrate to the new minimum stream range and channel settings.
-
Character Reset now correctly clears Player Levels, Transcendence data, Dokkaebi progress and One for All ownership state.
This mod has no additional files

