promotional bannermobile promotional banner

Jeremi's Tensura

A Tensura reincarnated addon, aiming to bring Omniscient Reader's Viewpoint to life. You can contact me through our Discord Server
Back to Files

Jeremis_Tensura-0.8.70.jar

File nameJeremis_Tensura-0.8.70.jar
Uploaded
Sep 17, 2026
Downloads
3.0K
Size
24.9 MB
Mod Loaders
NeoForge
File ID
8907415
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:jeremis-tensura-1594670:8907415"

Learn more about Curse Maven

What's new

Welp We've come a long way here. Almost at 15k downloads too. But it is finally here. The update I've spent WAY too long cooking up.

I Present to you:

Jeremi’s Tensura 0.8.70

This is the complete changelog since version 0.8.39.

Main Scenario #4: Struggle for the Flag

  • Added the complete Subway world scenario using the authored Subway entrance and main Subway structures.

  • Subway entrances generate naturally in jungles and deserts and can be found with:

    • /locate structure jeremistensura:subwayentrance

    • /locate structure jeremis_tensura:subwayentrance

  • The full 572×71×841 Subway generates once when the first player enters.

  • Players are assigned to one of six stations, each containing five NPC Incarnations.

  • Added the Elect a Representative Sub Scenario:

    • Take your station’s flag.

    • Hold it uninterrupted for 30 seconds.

    • Taking damage makes you drop it.

    • The winner receives 10,000 Coins and command authority.

  • Stations now finish representative selection independently.

  • The first completed station immediately enters Struggle for the Flag while unfinished stations continue selecting representatives.

  • NPC-only stations always receive an eligible flag claimant.

  • Added the unique Subway Station Flag item.

  • Representatives must carry their flag in their main hand or offhand.

  • NPC representatives visibly carry their flags and can lead station attacks.

  • Representatives can order station NPCs to Stay, Defend or Attack.

  • Added station captures, randomized target stations and 100,000-Coin capture rewards.

  • Fixed station ownership, flag pickup, duplication, respawning and capture detection.

  • Added the hidden King’s Road scenario with:

    • Three required station captures.

    • Twenty-five Subway defeats.

    • Thirty-minute capture checkpoints.

    • Five globally unique King attributes.

  • Added King of No Killing, including Karma, resurrection and permanent maximum-Magicule growth.

  • Added the final King’s Qualifications scenario.

  • Added a Narrative-grade Constellation opponent for singleplayer.

  • Added seventy-one authored encounter locations using Tensura enemies.

  • Encounters activate within five blocks and despawn when every player moves at least fifteen blocks away.

  • Encounter groups respawn four minutes after their entire group is defeated.

  • Removed Megalodons and vanilla fallback enemies.

  • Added Historical Constellation, strong Incarnation, Army Wasp, Armorsaurus, Tempest Serpent and Direwolf encounters.

  • Replaced the authored paper chest contents with two random Dokkaebi loot boxes.

  • Protected the entire Subway from NPC block breaking, block placement and explosions.

  • Disabled flight, race flight, block editing and Ultimate Skills for active participants.

  • Natural mobs can no longer spawn anywhere in the World Scenario dimension.

  • Only entities belonging to the current Subway or World Scenario are permitted inside the dimension.

Transcendence

  • Added the complete seven-stage Transcendent evolution line for the Player race.

  • First-stage requirements:

    • Remain a Player.

    • Do not awaken as a Constellation or Demon King.

    • Master 25 Skills.

    • Invest 100 combined Levels into HP and SHP.

    • Reach 2,000,000 EP.

  • Added all seven Transcendent stat profiles, reaching:

    • 15,000 HP.

    • 20,000 SHP.

    • 100,000,000 maximum Magicules.

    • 100,000,000 maximum Aura.

  • Every Transcendent stage is Divine and receives Divine Ki Release.

  • Stage 7 unlocks Breaking the Sky Swordsmanship at −1,000 mastery.

  • Becoming named advances a current Stage 1–6 Transcendent by one stage.

  • Awakening as a True Hero or True Demon Lord advances the Transcendent by one stage.

  • Constellation and Demon King awakenings do not grant this advancement.

  • Stages 1–6 may awaken as a Constellation or Demon King, permanently ending further Transcendent progression.

  • Stage 7 cannot become a Constellation or Demon King.

  • Added the Transcendence Intrinsic Skill at Stage 3.

  • Transcendence has three authority levels unlocked at Stages 3, 5 and 7.

  • Added Historical, Narrative and Mythical cosmic-aura authority.

  • Added resistance against hostile Story bonuses.

  • Added stronger personal Story effects at higher authority levels.

  • Added bonus damage against Constellations and Demon Kings.

  • Added +10 learning speed for Skills, Magics and Battlewills.

  • Added mastered-ability damage and spiritual-damage bonuses.

  • Added Resistance and Nullification bypass at higher levels.

  • Added Transcendent Aura, a pure-white Demon Lord Haki-style field.

  • Added the once-per-day Transcend transformation.

  • Transcend increases Magicules, Aura, Armor, Strength and movement speed before applying an exhaustion penalty.

  • Added mouse-wheel aura output selection from 0.1% through 100%.

  • Fixed Transcendence mode switching.

  • Transcendents can no longer access the ordinary Player Race Level-allocation menu.

  • Player and Transcendent evolution destinations and requirements now appear correctly in Tensura’s B menu.

  • Character Reset properly clears all Transcendence progression.

Constellations, Demon Kings and Star Streams

  • Added proper Constellation and Demon King awakenings.

  • Added awakening requirements based on Stories, Story Fragments, EP and qualifying kills.

  • Added Historical, Narrative and Mythical cosmic grades.

  • Added persistent modifiers and one additional modifier reroll at Mythical grade.

  • Mythical players may directly choose their modifier.

  • Added persistent Demon King rankings.

  • Added the Fruit of Good and Evil for switching cosmic alignment.

  • Added Constellation Aura and Demon King Aura.

  • Added grade-colored aura visuals and actionbar output displays.

  • Added working mouse-wheel EP output selection.

  • Fixed cosmic and Transcendent auras not damaging NPCs.

  • Added Player-race Constellation and Demon King evolution branches.

  • Renamed Player stat points to Levels.

  • Fixed Character Reset retaining Player-race Levels.

  • Blocked Regressors from selecting Constellation or Demon King as their starting race.

  • Added configurable cosmic-awakening EP multipliers and awakening controls.

Dokkaebi Channels

  • Dokkaebis can create and manage live Star Stream channels.

  • Added channel rankings, subscriber counts, viewer counts and channel statistics.

  • Added player and NPC Incarnation membership.

  • Added Behind-the-Scenes Contracts with configurable:

    • Coin distribution.

    • Sponsor permission.

    • Player-kill permission.

    • Dokkaebi Bag access.

  • Dokkaebi Bag access granted by a contract is permanent.

  • Members without Bag access can permanently purchase it for 50,000 Coins.

  • Added persistent channel subscriptions.

  • Added Channel Chat, visible only to channel members, the Dokkaebi and cosmic viewers.

  • Added settings to disable indirect messages and sponsored-Coin notifications.

  • Removed the [Star Stream] prefix from indirect messages.

  • Coin sponsorships now identify the sponsoring modifier and exact amount.

  • Players can call their Dokkaebi or request a channel-wide scenario.

  • Player Dokkaebis can choose the requested scenario’s type and grade.

  • Channel boss scenarios use one shared boss.

  • Channel members are teleported to safe positions near the Dokkaebi.

  • Boss rewards are distributed according to damage dealt.

Stream Spectating

  • Increased the stream tether distance from 15 to 30 blocks.

  • Pressing J inside a stream now opens only the stream interaction menu.

  • Added a permanent Leave Stream option.

  • Added safe spectating targets for player and NPC Incarnations.

  • Prevented viewers from spectating or teleporting to entities outside the watched channel.

  • Leaving a stream restores the viewer’s original position, dimension, rotation and game mode.

  • Added paid messages, Coin sponsorships, Skill loans, healing, MP restoration, item transfers and scenario interventions.

  • Added battlefield descent with appropriate costs and restrictions.

NPC Dokkaebis

  • Added NPC Dokkaebis using the supplied model, texture and animations.

  • NPC Dokkaebis may appear with three to five NPC Incarnations.

  • Added eighteen unique Dokkaebi names with persistent name reservations.

  • NPC Dokkaebis offer randomized contracts and may include permanent Dokkaebi Bag access.

  • Added NPC Dokkaebi channel invitations and scenario requests.

  • Added Bounty Scenarios after repeated contract refusals.

  • Removed the warning revealing that refusing a contract would eventually cause a bounty.

  • Added EP-scaled Bounty rewards.

  • Added NPC Incarnation attack chances and Betrayer behavior.

  • Added the Dokkaebi summoning altar:

    • 3×3 Gold Block base.

    • High Magisteel Block in the center.

    • Four surrounding torches.

    • Fire on top.

  • Successful rituals summon exactly one Dokkaebi.

  • Added a persistent server-wide fifteen-minute ritual cooldown.

  • The ritual converts Gold Blocks into Redstone Blocks, removes the High Magisteel and converts the torches into Redstone Torches.

  • Added the message: The dokkaebi <name> has answered your call.

  • NPC Dokkaebis now possess:

    • 10,000,000 EP.

    • 20,000 HP.

    • 100,000 SHP.

  • Dokkaebis are immune to ordinary damage, hostile effects and execution attacks.

  • Only Mythical Demon Kings and Seventh-stage Transcendents can damage them.

  • Attacking a Dokkaebi starts a Bounty Scenario.

  • Dokkaebis retaliate using Sword Divergent Sila, Shrine of the Fallen and Merciless.

  • Added the Mythical Story One Who Silenced a Dokkaebi.

  • A dead Dokkaebi’s name becomes available again.

Stories

  • Expanded the mod to exactly 200 authored Stories.

  • Added useful Stories for:

    • HP, SHP, MP and Aura regeneration.

    • Maximum resources.

    • Skill, Magic and Battlewill damage.

    • Learning and mastery speed.

    • Skill cooldown recovery.

    • Damage reduction.

    • EP gain.

    • Lifesteal.

    • Scenario combat.

    • Boss combat.

    • Domains.

    • Star Stream activity.

    • Exploration, creation, evolution and leadership.

  • Story-derived EP gain is capped at a maximum total multiplier of 1.5×.

  • Mythical EP-gain Stories require extremely difficult progression objectives.

  • Expanded the Giant Story catalog to exactly 25 Giant Stories.

  • Giant Stories have multi-Story formation requirements, contributors and authority-scaled endgame effects.

  • Added dynamic Nemesis Stories for every registered entity type and Tensura race.

  • Historical Nemesis Stories unlock after 1,000 valid kills and grant +10% damage.

  • Narrative Nemesis Stories unlock after 2,500 kills and grant +25% damage.

  • Mythical Nemesis Stories unlock after 10,000 kills and make valid attacks instantly lethal.

  • Added separate Entity and Race Nemesis Story slots.

  • Nemesis progression uses anti-farming and repeated-player protections.

  • Dokkaebis remain immune to Story and Nemesis executions.

Player Constellation Scenarios

  • Player Constellation scenarios now consume real resources.

  • Ability rewards cost:

    • The ability’s acquisition cost in EP.

    • Twice that amount in Probability.

    • Three times that amount in Coins.

  • EP rewards cost:

    • 75% of the reward in the Constellation’s EP.

    • Twice the reward in Probability.

    • 1.5 times the reward in Coins.

  • Item rewards cost 80% of their Dokkaebi Bag purchase price.

  • Low Magisteel, High Magisteel, Mithril, Orichalcum, Adamantite and Hihiirokane equipment costs its full purchase price.

  • A Constellation may provide an item directly from its inventory at no currency cost.

  • Exact components, enchantments and durability are preserved.

  • Added transactional reward escrow and safe refunds.

  • Player and NPC Constellation quests now open full Scenario windows.

  • Replaced the personal-scenario inbox with a unified Scenario Center.

  • Every active or offered scenario affecting the player now appears in the Scenario Center.

Scenario Improvements

  • Added /gamerule scenariosEnabled.

  • Disabling scenarios prevents all addon scenarios and NPC Dokkaebi spawning.

  • Active scenarios are safely cancelled without completion rewards or failure punishments.

  • Added timers and progress displays above the hotbar for every scenario family.

  • Added configurable World Scenario EP reward pools.

  • Fixed World Scenario bosses spawning inside players.

  • Fixed consecutive World Scenarios starting immediately after long encounters.

  • World Scenarios now restore their previous time and weather.

  • Added cleanup for abandoned bosses, NPC Incarnations, barriers and forced chunks.

  • Added safer login, logout, restart and dimension-change handling.

  • Added adaptive Scenario GUI scaling for GUI Scale 3 and Auto.

New Skills and Equipment

  • Added Sword Repetition:

    • Learned after 1,000 valid sword swings.

    • Grants 1.5× sword damage and 2× attack speed.

    • Gains mastery from sword kills.

  • Added Sword Perfection:

    • Evolves from mastered Sword Repetition.

    • Adds Aura Sword and Spirit Sword.

    • Bypasses Resistances and treats Nullifications as Resistances.

  • Added the animated Ocean Grim Reaper Scythe.

  • Added its idle, attack, heavy attack, block-breaking, spin and summon animations.

  • Added Tensura smithing recipes, EP progression and weapon engravings for custom weapons.

  • Added Fragmented Megiddo with forty blue Gaster Blaster charges.

  • Fixed Fragmented Megiddo only working from the first Skill slot.

  • Added the Hadal Intrinsic Skill Inside Barrier:

    • 10-block cooldown-control barrier.

    • 25-block spatial and chat-isolation barrier.

    • 100-block protected boundary.

  • Added ownership, allowlists, persistence, upkeep and barrier durability.

  • Added animated Abyssal Grasp tentacles for restrained entities.

  • Improved Mariana Descent, Mariana Lance and Absolute Stillness.

  • Fixed Abyssal Grasp release, flight restoration and tentacle alignment.

  • Fixed custom weapon hand placement and animation state.

Skill and Gameplay Fixes

  • Fixed Slice, Dice, Cook, Dismantle, Cleave, Divine Furnace, Malevolent Shrine and World Cutting Slash failing to kill low-health entities.

  • Removed unsafe infinite-damage and direct-zero-health fallbacks.

  • Added finite, attributed lethal damage compatible with kill credit, drops, scenarios and legitimate death protection.

  • Prevented external stat mods from producing NaN or infinite health calculations.

  • Fixed Divine Protection effects repeatedly disappearing and being reapplied.

  • Fixed temporary blessings lasting much longer than intended.

  • Expired blessings now properly free their slots.

  • Fixed Returners receiving Magicule Poisoning or Insanity from Otherworld rewards.

  • Returners now reject Skills with invalid or negative mastery.

  • Fixed One for All founder Skills, inheritance, resets and duplicate Unique-Skill rolls.

  • Fixed Sponsor Severance leaving Sponsor-granted Skills behind.

  • Fixed Collector stealing Skills from players and NPC Incarnations.

  • Beast Tamer and Disaster of Floods can no longer tame:

    • Players.

    • Human evolution races.

    • Constellations.

    • Dokkaebis.

  • Fixed Nebula Portal duplication.

  • Fixed persistent NPC Death Sentences after restarts.

  • Fixed stale courtroom, execution and delayed GUI state between worlds.

  • Fixed Industrial Replication duplicating items.

  • Added missing smithing-bench Dokkaebi Bag prices.

Guidebook and Wiki

  • Added a searchable guidebook table of contents.

  • Search supports page numbers, titles and complete page text.

  • Added Ctrl+F guidebook search.

  • Updated the in-game guidebook for every new major system.

  • Added FoxAblaze Tensura wiki entries for every registered addon Skill.

  • All 83 addon Skills now have exactly one Skill-wiki entry.

Compatibility

  • Existing saves from 0.8.39 remain supported.

  • New progression data uses additive saved fields.

  • Existing Skill, Story and registry identifiers remain compatible.

  • Some old configurations automatically migrate to the new minimum stream range and channel settings.

  • Character Reset now correctly clears Player Levels, Transcendence data, Dokkaebi progress and One for All ownership state.

This mod has no additional files