File Details
Jeremis_Tensura-0.6.0.jar
- R
- Jul 4, 2026
- 8.79 MB
- 375
- 1.21.1
- NeoForge
File Name
Jeremis_Tensura-0.6.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Jeremi’s Tensura v0.6.0 — World Scenarios & Temporal Overhaul
This is a major update from the previous CurseForge release, adding expanded Constellation content, World Scenarios, an in-game guidebook, progression changes, major skill reworks, and a complete overhaul of temporal abilities.
Highlights
-
Added a complete in-game guidebook
-
Added and expanded World Scenarios
-
Added Historical, Narrative, and Myth-grade Constellation manifestations
-
Added custom Constellation skins, boss bars, and Myth-grade boss music
-
Reworked scenario rewards and multiplayer reward distribution
-
Completely overhauled Time Stop and Time Acceleration
-
Added temporal authority clashes between competing skills
-
Fixed numerous scenario, command, reward, GUI, respawn, and skill issues
World Scenarios
-
Added worldwide scenarios with multiple difficulty grades and special restrictions.
-
Added encounters involving Rimuru, Charybdis, Carrion, Hinata, Luminous, and hostile Constellations.
-
Fixed Rimuru and other multi-phase bosses not completing their scenarios correctly.
-
Scenario bosses are now tracked through transformations, delayed deaths, and unusual entity removal behavior.
-
Scenarios no longer remain permanently active after the final objective has been completed.
-
Scenarios immediately fail if the required enemies cannot be spawned.
-
Players who die during a World Scenario lose their reward eligibility.
-
The scenario continues as long as at least one accepted participant remains alive.
-
A complete party wipe fails the scenario.
-
EP, Probability, Magicules, Aura, and other promised rewards are now actually granted.
-
Global reward pools are divided evenly between all surviving participants.
-
Magicule and Aura rewards increase maximum capacity rather than dangerously modifying the current value.
-
Players are fully restored after successfully completing applicable scenarios.
-
Scenario enemies cannot be copied, stolen, taken over, or exploited for normal loot and experience.
-
Added improved cleanup for scenario bosses, boss bars, music, restrictions, and temporary effects.
Constellations and Sponsors
-
Expanded the Constellation system across three grades:
-
Historical
-
Narrative
-
Myth
-
-
Narrative and Myth-grade manifestations now have boss health bars.
-
Myth-grade manifestations now play unique boss music:
-
Father of the Rich Night
-
Scribe of Heaven
-
Lightning Throne
-
Most Ancient Liberator
-
-
Narrative and Myth-grade Constellations use custom skins.
-
Constellation SHP is now based on twice their normal HP where applicable.
-
Manifestations can no longer be copied, stolen, usurped, or permanently obtained.
-
Added grade-based incarnation restrictions and stat scaling.
-
Expanded sponsor contracts, ability bestowal, Favor, Probability, and sponsor progression.
-
Added additional sponsor commands, validation, and management options.
-
Added a method for players to sever or reset unwanted sponsor relationships.
Time Stop Overhaul
Time Stop no longer relies on Infinite Imprisonment.
Affected entities are now frozen through direct server-side control:
-
Movement is locked
-
Position is continuously restored
-
Velocity is removed
-
Gravity is disabled
-
Mob AI is suspended
-
Projectiles are frozen in place
-
New entities entering the area are immediately stopped
All Time Stops now use a moving 100-block radius around the caster.
Entities do not take immediate damage while time is stopped. Incoming damage is stored and applied once time resumes or the target successfully breaks free.
Additional changes:
-
Fatal damage cannot resolve early while the target is frozen.
-
Healing and direct health changes are prevented during stopped time.
-
The world receives a gray JJBA-style visual effect for affected players.
-
The visual returns to normal when the ending voice line plays.
-
Added unique Time Stop start and resume sounds for:
-
The World
-
Chronos
-
The World Over Heaven
-
-
The World Over Heaven can now freeze projectiles.
-
Fixed duplicated Time Stop sound playback.
-
Time Stop effects are properly removed after respawning, reconnecting, resisting, or ending the ability.
Temporal Authority Interactions
Temporal skills can now counter or overpower each other.
-
Chronos can cancel Heavenly Acceleration.
-
Made in Heaven can resist and break The World.
-
The World Over Heaven can cancel Heavenly Acceleration and Made in Heaven.
-
New Heaven can resist The World and Chronos.
-
Successfully resisting a Time Stop removes all frozen-time effects from that player.
-
Stored damage is still released when breaking free.
-
Equal temporal authorities compare power and EP to determine the result.
Time Acceleration Overhaul
Time Acceleration now affects the actual Minecraft world time.
The strongest active acceleration controls the speed:
-
Heavenly Acceleration: approximately 4×
-
Heaven’s Motion: approximately 6×
-
Made in Heaven: approximately 5×–7×
-
Universal Acceleration: approximately 6×–8×
-
New Universe: 10×
Additional changes:
-
Heavenly Acceleration now grants permanent Speed II and Haste II while toggled.
-
Heaven’s Motion immediately maximizes momentum and temporarily increases acceleration.
-
Made in Heaven gains stronger acceleration as its stages increase.
-
New Heaven received:
-
New Universe
-
Time Must Flow
-
King’s Velocity
-
-
New Universe now accelerates time at 10× speed during its final phase.
-
The user receives a chat message once New Universe finishes.
-
Added temporal escape abilities for undoing weaker Time Stops.
-
Added and improved temporal dash abilities.
Skill and Progression Improvements
Major fixes, balancing, and functionality improvements were made across:
-
False Mirage and its evolutions
-
Evil Kitchen and Shrine of the Fallen
-
Collector
-
Adaptor
-
Equivalent Exchange and Janus
-
Divine Blessing and Od Laguna
-
Reader and The Oldest Dream
-
Regressor
-
Rulebook and The Law
-
The World, Chronos, and The World Over Heaven
-
Heavenly Acceleration, Made in Heaven, and New Heaven
Additional improvements:
-
Updated evolution requirements and mastery conditions.
-
Added missing custom skills to the starter Unique Skill pool.
-
Improved Reader’s Character Comprehension and Bookmark behavior.
-
The character wiki now only opens when shift-using Bookmark while looking at a valid target.
-
Fixed Reader commands accepting random text or invalid entity IDs.
-
Improved Regressor archive selection, regression recovery, and respawn safety.
-
Improved skill protection against copying, stealing, and ownership exploits.
Guidebook and Interface
-
Added a guidebook that explains the mod’s systems, skills, scenarios, sponsors, and progression.
-
New players receive the guidebook when starting.
-
The guidebook can also be crafted using a book and leather.
-
Added a table of contents, page navigation, scrolling, and section organization.
-
Fixed the guidebook appearing blurred or behind the world background.
-
Adjusted the Close, Previous, Home, and Next buttons.
-
Added updated information about scenario reward pools and temporal skills.
General Fixes
-
Fixed World Scenarios failing to detect completed objectives.
-
Fixed multi-phase bosses being counted too early or never being counted.
-
Fixed scenario rewards being displayed but not granted.
-
Fixed dangerous reward commands that could kill players.
-
Fixed missing reward distribution for multiplayer scenarios.
-
Fixed stale boss bars and boss music after death or cleanup.
-
Fixed impossible objectives caused by missing entity registrations.
-
Fixed players receiving rewards after dying during a scenario.
-
Fixed scenario progress being contributed after a participant’s death.
-
Fixed several command parsing and validation issues.
-
Fixed respawn and restoration problems after regression and Myth-grade encounters.
-
Improved entity cleanup, lifecycle detection, and server-side safety checks.