Hello world, Mitchellbrine here! And today, I bring you a project I have been working on for a bit. After looking at all my mods, I saw I needed a tech mod, but I didn't want to conform to the old ways of pulverizing ores and so what. About the same time, I figured out javax's ScriptEngine feature and it was set: I was going to create a mod that allows people to customize how technical automation works.
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Requires Minecraft Forge 1291 or later!
- The add button creates a new script. Be sure to put in a name for your script as well as your code to save it.
- This button opens a selected script. If you remove all the code in the script, the terminal will delete the script. This is useful for if you make a mistake.
Q: How is this useful?
A: Well, this mod can be used for creating your own code to automate processes. You control what your terminal will do, so you can see it happen.
Q: Does this mod support other languages (like dogescript)?
A: Not yet, as of Alpha 3, but in the next alpha, I will add support for dogescript. Other languages can be easily added in code using the ScriptEvent.RuntimeSyntaxEvent.
Q: Is this mod finished yet?
A: No, silly! It's still a WIP and will be added to in due time.
Q: Does it crash?
A: Occasionally, but it's probably one of the more stable mods I've created as it deals with mostly theoretical programming and not too much flash and extensiveness.
Q: Can I put it in my modpack?
A: The real question is: "Can it fit in a manila envelope?" YES IT CAN! (Just not for money. You can't make make money off the pack if you use it. Sorry, it's basically stealing in my eyes.)