Jabs Fixed World and UI

A mod designed to fix the core gameplay issues involving the World and User Interface

A Partial Mod of Jabs Fixed Minecraft that includes the changes to the world and user interface

World Generation:

  • The ocean is twice as deep, bringing down ocean monuments, but now they have 8 diamond blocks rather than gold blocks, and the elders have a chance to drop an enchanted golden apple
  • Amplified terrain can now sometimes generate in the world normally
  • Sinkholes from 1.19.2 are back, and the ‘weirdness’ value has been increased by 50% to make them more common, which also makes lakes deeper, mountains taller and cliffs.. cliffier?
  • Certain biomes have more of a particular ore, shown by having other unique identifiers
  • Ore - Biome - Indicator
  • Iron - Old Growth Biomes - Mossy Cobble
  • Coal - Jungles/Swamps - Vines
  • Gold - Badlands - Terracotta
  • Lapis - Deserts - Sandstone
  • Emerald - Mountains - Silverfish/cave spiders
  • Redstone - Mushroom Fields - Mushrooms
  • Copper - Oceans - Bubble columns in water filled caves
  • Ancient Debris - Basalt Deltas - Basalt
  • NA - Cold biomes - Ice and Snow
  • Additionally, small emerald veins appear in all biomes, and some ancient debris can generate when exposed to lava. And Packed Ice indicated cold biomes
  • Snowy biomes have snow generate both on top and under leaves.
  • Villages, ruined portal and ocean structures generate less often but strongholds can now generate infinitely
  • Eyes of ender can be used to find end cities (and break 50% less often)
  • How to build conduits in underwater ruins, an iron golem at the pillager outposts
  • Igloo will always generate its basement, indicated via a red carpet, and the brewing stand now has a couple blaze powder in it (for peaceful)
  • Mansions have some deco in the hallways, and enemies (but normal mobs can’t spawn in them), chest loot buffed, chicken jockey
  • Abandoned camps now select a wool colour for the tent rather than being white, and the dappled forests have denser but slightly taller trees.
  • Floating island world type has returned, now with functioning biomes/structures

Inventory:

  • The bundle can hold up 64 normal items, 32 throwables or 4 unstackables
  • The bundle will automatically insert items on pickup if items of same type are already inside
  • Bows can automatically use arrows from inside bundles
  • 2x2 crafting grid stores items like the rest of the inventory
  • Items that hold other items (mainly shulkers) now show their contents like when hovering over a bundle
  • Hold down Tab (Player list button) to preview inventory without needing to go into your inventory
  • Replaced the armour bar above health with the current armour you are wearing (to check durability, if wearing elytra… has toggle under video options) and horse armour
  • Can “Hotbar Scroll” by holding down C (configurable), shift for for row otherwise single column, also working in inventory
  • Items dropped on death last 30 minutes
  • Partial keep inventory rule to keep items like netherite/elytra but drop resources
  • Keep inventory gamerule has been added to the main world creation screen

UI:

  • All the advancements have been brought onto the same page which is now larger, some added/removed, buffed the xp reward of all advancements and now shows it in the menu
  • Riding mounts with health will continue to show your own hunger
  • Gear shows their durability (advanced tooltips) when at max durability
  • Lava fog distance has been increased and can now be increased further with fire protection
  • Render distance fog has been modified (toggle to revert to 1.21.6 fog)
  • Pale garden now has fog
  • Approaching the bottom of the world brings back the void fog
  • Includes a built in resource pack for a dark UI and other tweaks that I personally like
  • Includes a builtin modified version of the “Recolourful Containers” resource pack
  • Holding a clock will display the time & moonphase (+buff) (shift for day count), and compass your direction and co-ordinates (shift for yaw and pitch), daylight detector sky/block light
  • Use % to customise font colour and style. Use font legend button to show how and examples (default left alt)
  • When in creative mode, items will display what tags they have

Other:

  • Dyes are a lot brighter
  • Coal is now a black trim material
  • Trim duplication cost significantly reduced
  • Cube fireworks (craft with feather as it replaces burst fireworks)

Jabs Fixed World and UI Team

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