A Partial Mod of Jabs Fixed Minecraft that includes the transportation changes
Horses:
- Horses can move through leaves (at slower speed)
- Horses can use a boat
- Horses trot by default and trying to sprint gets them to gallop
- Using an ender pearl on a horse teleports the horse too
- Horse Armour now craftable, damagable, repairable and enchantable with boot enchants, protection enchants double in effectiveness since it can only wear 1 piece of armour)
- Added chainmail horse armour, defence values now 3, 4, 5, 7, 9, 11, 15 for leather, copper, chain, gold, iron, diamond, netherite.
- The better the armour the less chance the horse has of buckling which reaches 0 at netherite
- When breeding a horse, the parents will take the potion effect they have with the longest duration of regen, swiftness or leaping in order to give a slight buff to the babies health, speed or jump height
- Mules have less chest space than a donkey (9/15), but can now wear horse armour
- Zombie horses have a chance to spawn in zombie sieges and in abandoned villages, riding one will make mobs less likely to see the player (zombie and now skeleton horses stats are randomised)
- Horses will stand still after being dismounted for 5 minutes and will have a locator bar icon for 10
Minecarts:
- The Minecart Experimental Changes are now force enabled
- Added copper rails which allow minecarts to have a higher max speed based on the oxidisation (40/20/10/5), but self propel minecarts
- Furnace minecarts face away from the player/dispenser
- Furnace Minecarts to reach new max speeds
- Furnace minecarts will attempt to attach minecarts behind it (upto 100), forming a train, slightly reducing the acceleration per cart
- Trains disconnect if derailed (0 speed while not on a rail), or if the track is not ‘proper’
- Furnace minecarts can use any fuel, and can automatically take fuel from an adjacent chest/hopper minecart when it gets low
- Furnace minecarts can be turned on/off by going over a powered rail
- Moving Furnace minecarts load chunks
- Minecarts can now slide on ice, and don't lose horizontal velocity in the air
- Exiting the game in a train will make you leave the train (to prevent issues)
Elytra:
- The elytra now takes 0.75 seconds of air time or riptide to activate, but you can just hold space and it will automatically deploy when it can
- Taking damage disabled the elytra for 2 seconds or touching the ground
- Does not work when the playing is touching water, rain or lava (can fly in rain on easy)
- Normal fireworks now only give a small vertical boost with 5 second cooldown
- Convert them into dragon fireworks using dragon’s breath or add a star into them causing an explosion when used to get back the vanilla firework movement
- Optional gamerule for “Eytra drag” where flying is slightly slower out in open skies, but there is less drag when near blocks, approaching 0 when in a tunnel
Mapbook:
- Combine your maps together into one cohesive map book, crafting with map+book in crafting table or filled map+ book in cartography table
- Shows closest map to location when held, stitches all maps together in a GUI when clicked
- Can add more maps by clicking mapbook while having empty maps your in inventory when in uncharted areas (an empty map in your offhand will add a scale 0 map, hot bar scale 2 and inventory scale 4), or with a pre-existing filled map in your offhand
- Can remove map if within bounds by using shear in offhand
- Can be cloned with another book in cartography table
- Add banners by clicking them, and treasure map icons from treasure maps
- Icons from the overworld show in the nether at the 1:8 scale
- Players holding mapbooks with the same id can see each others locations
- Shows x and z coords of mouse (middle click teleports if possible)
- Allows Curse of Vanishing to prevent other players stealing it
- Normal maps continue to show player rotation even when off the map
- Activated Redstone lamps have a different map colour
- Short/Long grass no longer shown on map, but flowers now show dye colour
- Savanna grass and Swamp grass/leaves use different colours
- Unlock 4th unusable darkest shade via placing tinted glass above blocks
- Can place a marker in mapbook screen using shift-click on a banner
- Name the banner with an icon in square brackets to change icon i.e. “[woodland_mansion] Home” Available icons: woodland_mansion, ocean_monument, desert_village, plains_village, savanna_village, snowy_village, taiga_village, jungle_temple, swamp_hut, trial_chambers, red_x, target_point, outpost, portal, trail_ruins.
- All banners, treasure icons and marker will show on player locator bar when holding a map/mapbook (up to 10000 blocks)
- Player locator bar will only show the players holding a mapbook with the same id.
- Cartographer can now sell a map to ruined portal
- Pillager patrol captains can drop a map to a pillager outpost. Pillager outposts can have a map to a mansion/village. Cartographer homes to abandoned camps, buried treasure to ocean monuments, dungeons to trial chambers/mineshaft, shipwrecks to ocean ruins, desert wells to desert/jungle pyramid, ocean ruins/desert temple suspicious blocks to trail ruins. Also trial ruins has compass to ancient city
- Compasses are now dyeable (to differentiate between multiple lodestones)
Other:
- Packed and blue ice melt in the nether (Gamerule default true) however ice touching / snow on top of crying obsidian will no longer melt
- Boats still show maps when rowing
- Shift Right click entities in boats with empty hands to dismount
- Ghast harness replaces horse gear in nether fortresses (and modified recipe to contain a saddle and netherwart)
- Added a nautilus armour made out of armadillo scute, to add a craftable and dyable armour like leather horse armour
- Sweet berries give a short swiftness effect
- Sprint Jumping is now still effective while under the effect of swiftness and/or jump boost
- Jump boost is twice as effective (jump boost 1 lets you jump 2 blocks and boost 2 3)