promotional bannermobile promotional banner
header
logo

Iter RPG

Install
screenshot imagescreenshot image
  • screenshot thumbnail
  • screenshot thumbnail

Description

Requires GeckoLib and CuriosAPI.

 

A global RPG mod that expands the adventure part of the game by adding a variety of dungeons, mobs and bosses to encounter.
A complete revamp of the Trouble Rpg mod, still in active development.
Join our discord server for sneaks peaks and mod suggestions
https://discord.gg/veQH6zZfDb

 

This page will also serve as a mod guide

 

Blocks/Ores

Abyss quartz

Dark purple crystals that grow in the darkest and deepest places of the overworld.

Abyss quartz shards are used to craft arcane power. Blocks of abyss quartz can grow abyss quartz clusters if they're adjastent to bedrock at the botto of the overworld.

 

 

Magmanum

Condensed essence of demonic rage, magmanum is a fiery red ore that is found in the Nether. When broken, magmanum ore releases it's vile spirit, performing a variety of chaotic actions, such as setting the player on fire, placing lava source or even exploding. Magmanum ore drops magmanum chunks that are used for demon-themed armor and weapon set.

Geodes + geodite

Upon killing a mob in any of the 3 vanilla dimensions, a geode of respectful stone type has a slim chance to drop. Overworld has stone and deepslate geodes, nether has netherrack and blackstone geodes, end has only one geode. Geodes can be cracked open by right-clicking them with any pickaxe in the offhand, pickaxe has a change to lose durability, Unbreaking enchantment further decreases the chance.

Additionally, for each geode, there is a Geodite of it's type. Geodites are blocks, rock formations with geodes inside them. Geodites are extremely rare, and therefore valuable. Geodite block drops 4-8 geodes upon mining, but can be picked up with a silk touch enchanted pickaxe. By placing a Drill block (crafted with iron, obsidian, comparators and voidquartz block) below it, drill will start producing a single geode per minecraft day, indefinetely, thus making it a slow middle-game ore farm.

Vases

Vases come in 2 variants: ancient (generate in dungeons and drop some loot, including potsherds) and decorative (crafted with potsherds and clay, drop themselves upon destroying). Ancient vases can be shattered with projectiles and have a chance to release a bat.

  

Elementals and elemental equipment

 

Five elemental forces of nature - Earth, Water, Air, Fire and Void.

Player may encounter elementals - embodiments of those natural powers all around the world. Earth elementals spawn in lush caves, Water elementals emerge from oceans and wander beaches, Air elementals glide through high skies and mountain peaks, Fire elementals are found in the Nether and Void elementals reside in the outer islands of End.
Each elemental is a tough encounter, every type has its own unique attacks.

Earth elemental summons poisonous vines to tangle the player and hurls rocks

Water elemental launches exploding blobs of seawater

Air elemental forms a windswirl to toss the player away

Fire elemental shoots fireballs that set blocks on fire and additionally erupts into fountain of fireballs on death.

Void elementals teleport and conjure portals that fire a continous damaging beam

Elementals drop Elemental fragments of their type. Elemental fragments can be combined with ametrine ingots to create elemental ingots and a rune. Elemental runes summon a respective elemental on right-click in matching enviroment.

Earth:

Armor allows you to pass through leaves when sneaking and passively regenerates owner as well as non-monster mobs in an area

Water set:

Armor grants dolphin's grace and allows to replenish oxygen by sneaking on a block underwater

Air set:
Armor gives double jump ability and slow falling

Fire set:

Armor allows you to perform dashes by sneaking while sprinting. You deal damage, ignite and push mobs away from you when dashing.
Passively burns mobs that target you in a small area

  

Mobs and structures

Goblins

Green harmful humanoids that present a threat early-game. They live in camps, ruined houses and fortresses. Goblins attack players and villagers on sight, but you can toss them a coin, and they will become neutral for a couple of minutes. No one's forcing you to pay though.

Goblins use a crude rusty metal called Gobsteel, which sometimes drops from them. Gobsteel scraps can be used to forge goblin weaponry

Hobgoblins are larger, stronger, and tougher version of goblins. Their armor is made of sticks and clay (gobs can't afford proper full-body armor for those behemoths). Hobgoblins act like a tank in goblin armies, taking hits and protecting their weaker siblings.

Sorrow Spire

In the Nether, a lonely grim steeple towers above the lava ocean…

Sorrow Spire is a structure intended to be looted after clearing nether fortresses and before obtaining netherite. It's rooms spawn waves of mobs and close entrances once you come in. It generates at the lava sea level in any Nether biome.

Giant Spider

Demons

In the Nether wastes biome, ancient evil is reanimated. Carcasses, revenants and fiends roam the fiery crags, looking for the living to exterminate.
Revenants are horned bloody skeletons, which are faster and stronger than their non-tainted counterpart
Fiends are one-eyed flying monsters that spew fireballs and dive at their prey
Carcasses are large armored husks, knights of hell. They summon demonspines to impale their enemies, dash and summon lesser demons. They are covered in boney armor that makes them very hard to slay, but a heavy strike such as axe crit, tnt explosion, falling anvil/dripstone or any single high-damage strike can break their exterior, making carcasses vulnerable to damage.
All demons drop magmanum, demonbones and profane flesh, which can be used to make Hearts of Evil, valuable material for forging demonic weapons and armor.

Materials

Arcane flowers


They can be crafted into seeds and planted on amethyst blocks, seeds wil grow into new arcane flowers


Ametrine ingot

Twiffle

Twiffle is a shroom, multiblock organism. Each twiffle block has a hunger and thirst bar, and all adjusted blocks form a network, where nutrients and moisture are distributed. Each random tick, twiffle checks for 'food' or 'water' block next to it and increases respective bar. Twiffle takes as food: logs, leaves, hay bales, bone blocks, fungi and warts. Twiffle takes as water: water, ice, snow, wet sponge. If twiffle block has enough nutrients and moisture, it might spend those to grow a twiffle shroom next to it. These shrooms can be harvested as twiffle lumps, which is a very nutrutios food, granting hunger points of a steak with some bonus saturation. Twiffle shrooms can be bonemealed to grow twiffle blocks, which can be used to move and expand your twiffle colony. Initial twiffle shroom needed for starting can be found in dungeon chests, caves and purchased from a travelling merchant.