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ItemCuller

Improves performance by not rendering dropped items outside the player's view. Lightweight, client-side optimization for smoother gameplay.
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ItemCuller_NeoForge_1.21.1 (v.3.0.0)

File nameItemCuller_NeoForge_1.21.1 (v.3.0.0).jar
Uploader
Leiv436Leiv436
Uploaded
Sep 27, 2026
Downloads
43
Size
50.4 KB
Mod Loaders
NeoForge
File ID
8987371
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:itemculler-1380999:8987371"

Learn more about Curse Maven

What's new

🔧 Update: ItemCuller v3.0.0 (NeoForge 1.21.1)

Welcome to ItemCuller 3.0.0! In this release, we have significantly optimized our dependency structure. ItemCuller now strictly requires only Leiv's Lib and Leiv's API, completely removing extra library requirements. This keeps the mod lightweight, reduces modpack bloat, and speeds up startup times while retaining all entity-culling performance boosts!

✨ Key Features & Fixes

  • 📦 Streamlined Dependencies: Cleaned up external requirements—ItemCuller now only relies on Leiv's Lib and Leiv's API.
  • ⚡ Framerate & Entity Culling: Retains all core rendering bypasses to maximize your FPS in item-dense areas.
  • 🖥️ Modular HUD Overlay: Live active vs. culled item counters integrated with the updated core framework.
  • ⚙️ Live In-Game Settings: Tweak culling radiuses and limits on the fly via the settings menu.

🛠️ Technical Highlights

  • 🧹 Lightweight Footprint: Removed unnecessary library bindings for faster load times and cleaner console output.
  • ⚡ Optimized Render Hooks: Retained high-performance entity render bypass routines adapted for NeoForge 1.21.1.

🔗 Dependencies To run ItemCuller 3.0.0, please ensure the following libraries are installed:

  • Requires: Leiv's Lib (v3.0.0+)
  • Requires: Leiv's API (v3.0.0+)

💬 Community & Support Got questions, feedback, or need to report a bug? Join the community!

  • 👥 Discord: Join Leiv's Community
  • 🐛 Issue Tracker: Report bugs directly via the official Discord ticket system!