ItemCuller_NeoForge_1.21.1 (v.3.0.0)
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What's new
🔧 Update: ItemCuller v3.0.0 (NeoForge 1.21.1)
Welcome to ItemCuller 3.0.0! In this release, we have significantly optimized our dependency structure. ItemCuller now strictly requires only Leiv's Lib and Leiv's API, completely removing extra library requirements. This keeps the mod lightweight, reduces modpack bloat, and speeds up startup times while retaining all entity-culling performance boosts!
✨ Key Features & Fixes
- 📦 Streamlined Dependencies: Cleaned up external requirements—ItemCuller now only relies on Leiv's Lib and Leiv's API.
- ⚡ Framerate & Entity Culling: Retains all core rendering bypasses to maximize your FPS in item-dense areas.
- 🖥️ Modular HUD Overlay: Live active vs. culled item counters integrated with the updated core framework.
- ⚙️ Live In-Game Settings: Tweak culling radiuses and limits on the fly via the settings menu.
🛠️ Technical Highlights
- 🧹 Lightweight Footprint: Removed unnecessary library bindings for faster load times and cleaner console output.
- ⚡ Optimized Render Hooks: Retained high-performance entity render bypass routines adapted for NeoForge 1.21.1.
🔗 Dependencies To run ItemCuller 3.0.0, please ensure the following libraries are installed:
- Requires: Leiv's Lib (v3.0.0+)
- Requires: Leiv's API (v3.0.0+)
💬 Community & Support Got questions, feedback, or need to report a bug? Join the community!
- 👥 Discord: Join Leiv's Community
- 🐛 Issue Tracker: Report bugs directly via the official Discord ticket system!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

