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IslandGen

A world generation mod that generates islands. Perfect for survival modpacks!
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islandgen-1.0.3.jar

File nameislandgen-1.0.3.jar
Uploader
Mainsteam115Mainsteam115
Uploaded
Jul 21, 2026
Downloads
80
Size
101.4 KB
Mod Loaders
NeoForge
File ID
8474988
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:islandgen-1523648:8474988"

Learn more about Curse Maven

What's new

Island Improvements & Sub-Ocean Caves

New: Sub-Ocean Cave Systems

  • Intricate HIDDEN worm-tunnel cave networks now generate beneath the ocean floor in all ocean biomes
  • Caves feature ore-rich walls with depth-stratified deposits (coal → iron → gold → diamond/emerald deeper down), using deepslate variants at low Y levels
  • Standard dungeon rooms spawn inside cave networks: mossy stone-brick shells, sea lantern lighting, cobwebs, iron bar entrances, a spawner (skeletons, cave spiders, zombies, silverfish), and a loot chest
  • Rare boss chambers (~20% of dungeon spawns) feature large deepslate-brick rooms, glowstone ceilings, two harder spawners (Wither Skeletons, Witches, Guardians), and two rich loot chests — with a small chance of Elytra
  • Toggle on/off via config: sub_ocean_caves_enabled

New: Ocean Barrel Spawn Config

  • Barrels can now be fully disabled (barrel_spawn_enabled = false)
  • Barrel count per spawn event is now configurable (barrel_count_min / barrel_count_max) — raise to increase ocean density, keep at 1/1 for default

Fix: Island Underwater Profile

  • Islands no longer have a sheer vertical cliff wall below the waterline
  • The underwater body now tapers naturally outward using a quadratic curve — shallow at the edges, full depth at the centre — giving a realistic reef/seamount silhouette

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